- Fennin script should be fixed (not exploitable). Please give me feedback if anything is unclear about the script.
- Arch Mage script fixed (he'll spawn adds properly after several raid wipes too :p, the script resets when he's out of combat)
- Pyronis script fixed, same as AM.
- Germin tasks are repeatable
Rule updates.
- CotH restriction are completly removed
- 3 boxing limit is removed
I hope you guys see, that we are trying our best to make everyone happy. The recent changes/tweaks were made to eleminate the "unhealthy" competition that high-end guilds had in raid zones. With progression raid zone instancing this should be eleminated, while we'll still leave some competition in for ST key droppers, and other non progression raid zones.
Instancing.
It's not live yet, but we are already testing it so it should go live very soon (today/tomorrow). This is how it's planned:
ToV, ST, and PoAir will be instanced for GUILDS. We will also let unguilded people have a separate instance of these zones. Obviously this system can be exploited droping guild tag and getting a new instance, but let's make this clear, that will be considered exploiting and will result in a ban.
New content.
We are working on the below projects.
- Stonebunt(alternate progression line)
- New custom tradeskill zone
- Adventure system (32 adventures, combination of 8 zones and 4 adventure type)
- New portal
We are continuing to work on new global models and illusion items. See below.
Enjoy your stay and keep us updated!
