If you would encounter any problem, please post here!
The changes/fixes came with rev 703:
The server is now running custom code including the general fixes up to revision 703.
This is the complete changelog from the general revision update relevant for players.
Credits go to (in no particular order):
Trevius, Derision, KLS, WildcardX, Congdar, Angelox, Gaeorn, Realityincarnate, Takatok,Tsowl
- More tweaks to make illusions work better with features and armor/helm graphics
- Implemented the Title Window.
- Aggro tweaks.
- Code support for Steadfast Servant Veteran AA.(doesn't mean its in yet)
- Removing an Illusion should now restore all features to their original settings in most cases.
- Rebalanced some spell effects aggro values.
- Hate added should now be treated correctly.
- Archery should now cause aggro.
- Added rule Aggro:PetAggroAmount to control how much hate a pet causes, 50% default.
- Bash will now cause extra hate depending on the AC of the shield you're using if any.
- Implemented resist reduction and hate reduction spell focus.
- On successful completion of an adventure players should be removed from the adventure immediately instead of after 30 minutes.
- Added /makeleader command functionality
- Non-leaders can no longer kick members from the group
- Backstab tweak again.
- Charms: Added charm item scaling with scriping support and initial work on evolving items.
- Increased spellbook from 400 to 480 in the Player Profile for use with SoF (60 page spell book)
- Hopefully fix for pets not giving adventure credit to players in ldon instances.
- Check for duplicate lore items when fishing.
- Fixed a memory leak in fishing/foraging code.
- A Player grouping with one or more BOTS will now correctly be set as the group leader.
- You can now target your BOT to disband it from the group just as you would a player. This does not call the logic that #bot group remove does, though. Keep using the BOT command for now.
- Change to BS formula: moved backstab bonus to damage table. Still might be off but I have another change in mind if so.
- Corrected the project file for eqlaunch. This should allow eqlaunch to execute correctly for Windows XP and Windows 2003 Server.
- Corrected database table definition that created a bug which prevented a BOT from being created.
- Bots - Implemented raid maintarget, updates to magepet and pvp. Added Sinister Strikes & Strikethrough AAs and several other updates.
- Pets will no longer gain aggro from their owners before their owners load in. Fixes both a dupe and crash issue.
- Players will no longer take damage or die before they finish loading into the game.
- Fixed a crash in /open.
- Added messages when Leadership Exp is toggled on/off.
- Fixed bug where group retained Leadership AA benefits of previous leader.
- Fix for agil being factored twice in to-hit calc.
- Reimplemented corpse reloading timer fix. Should work with burried corpses now. (Sorry it took so long to get back to).
- Finished implementing Assassinate and Rescue adventure type
- AC in calc will now not cap at 0. What this means: A level 65 hitting a level 1 will now hit for a majority of attacks at or near maximum damage, it should affect any other situations.
- Spells shouldn't cause interrupts any longer.
- LDoN theme "ALL" items should show up properly now.
- Added sanity check on adventure merchant for both lore items and trying to purchase items of one theme that has a min point requirement while not meeting that requirement.
- Changed the evacuate work around to use zone 1 and zone 2 instead of plane zones that probably have requirements set on them.
- Procs will now only occur on a player's targeted mob.
- fixed a calculation error with spent AA's
- Redid procs a bit, spell procs should work more consistently and ppm formula should be less broken and will also take into account haste now.
- Group Leadership AA
- Lay Hands/Harm Touch hot buttons now remain depressed across zoning until reuse timer is up.
- Bots - updates to bot pvp, raidexp and magepet
- Bots - Fixed botraid experience distribution.
- Fixed a bug that displayed the name of a target being summoned in an incorrect format.
- Bots- Weapons that proc'd rune-types were proc'ing for the whole group. 3 fighters with PGTs made you pretty much bullet-proof.
- Added a possible fix for some NPCs not always spawning.
- Bots - Added PvP for bots.
- Fixed dodge/parry/riposte, lowered their effectiveness from skill points slightly.
- Bots - Added new command #bot magepet [earth|water|air|fire|monster] - Select the pet type you want your Mage bot to use.
- Spells with 0 spell mod will now act as if their mod was 100% or normal instead of 0% of normal.
- (Derision) Implemented discipline reuse timer's client side effects
- New feature to choose if a key should go on the keyring or not.
- Bots- Bots can't stack invis-undead, invis-live, or any other invis type spell.
- Fix for NPCs jumping in place when they have the fixpathingZ rules for movement enabled.
- Traps will no longer attempt to clean up their npcs, every time a trap is destroyed so are the NPCs so it's redundant and risky.
- Bots - Added Magician AA Elemental Durability, Fixed #bot corpse summon, AI Tweak
- Identified hairstyle, haircolor, beard, and beardcolor in the Titanium Illusion struct so the related commands now work in Titanium.
- Adjusted chances on dodge/parry/riposte modifiers
- Bandolier bug fix.
- Equipped items that should confer an extra potion belt slot now do so in Titanium and the 6.2 client (was already working in SoF).
- Bots- fixed Bot illusion / change form spells as to who is affected.
- Bots- added check to Bot pacify for casting from a distance.