Class balancing and many more!
Posted: Tue Jun 30, 2009 9:58 pm
Caster tweaks
This means, that if you casted a nuke for 2000 DD, you will now do 2500 DD and THEN
the Focus effect lets say 60%) is applied. So that nuke which was max 3200 before
will now be 4000 DD max.
Same goes for heals. Complete Heal is now a 11500 heal spell.
Melee Changes
Bot Changes
- FT Cap raised to 50 (from 15)
- Natural Damage bonus to all Player casted DD of 25% (stacking with Focus)
- Natural Healing bonus to all Player casted Heals of 15% (stacking with Focus)
This means, that if you casted a nuke for 2000 DD, you will now do 2500 DD and THEN
the Focus effect lets say 60%) is applied. So that nuke which was max 3200 before
will now be 4000 DD max.
Same goes for heals. Complete Heal is now a 11500 heal spell.
Melee Changes
- New max Haste Cap is 133% at lev 70 (from 100)
- Regen Cap at 50
Bot Changes
- Players should no longer run into an issue with bots having the same name as them.
- Removed more redundancy in the bot timer code to prevent unnecessary wait time.
- Bot timer should now be enabled when bots die (this got reset somehow).
- Bots should now be able to tank via taunting.
- Augmented items can no longer be traded to bots