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Sept, 17th

Posted: Thu Sep 16, 2010 3:45 pm
by Vaion
::: NEW SPELL FILE :::

Aura Quest changes:
- Ground spawn timers have been adjusted to 2 hours if someone picks up the item that is on that point in quest, and no timer if someone picks it up whom is not at that stage.
- Ground spawns will now automatically be deleted from your inventory if you pick them up at the incorrect step of the quest. (This is to prevent people from blocking others from obtaining the items).
- All Aura Quest tradeable items are now flagged as Attunable
- Dranco and Qwune loot was changed from slot 7 and 8 aug slots, to a single slot 8
- Dranco and Qwune's difficulty has been modified. They are meant to be more of a 6 person event rather than a mini raid. As thus, their items received a slight adjustment for the difficulty changes.
- Mini Raid Mobs (Not giving away the names yet) had their loot changed from double slot 8 to single slot 8.

Dreadspire:
**Please note that Dreadspire is going under a slight revamp. The input was not ignored, I've just been busy and finally getting a little time to work on things.**
- Tier 1 respawn time has been increased from 1 hour to 2 hours to help with Koritz Event
- Tier 2 respawn time has been increased form 1 hour 20 minutes to 1 hour through 2 hours 30 minutes. It will be vary.
- Mini Boss events will no longer cast 10 different AEs.
- Wolves will now only cast their AE once every 40-60 seconds.
- Bats will now only cast their AE once every 60 seconds.
- Increased the drop rate of all quest items in Dreadspire. They are now set to 20% chance of dropping.
- Minor fix to Roley event: The first version of Roley is now Immune to damage. He is not intended to be killed in that manner.
- Vampire Bane I-VI will no longer say the NPC is out of range. The range has been changed to the intended 50 ft.
- Wooden Stake clickies used in Roley event are now instant cast rather than 5 seconds

New Anti train code is live in PoValor for testing purpose. ;)

Enjoy your stay,
The THF Team