Nov, 16th
Posted: Tue Nov 16, 2010 8:23 am

Changelog
QUEST: More Quest errors have been fixed
QUEST: Players should no longer get random Aura buffs casted on them in zones. If you are still expierncing this after today's reboot, let us know
CODE: Potentially fixed a major issue with the code related to the Aura quests. Hopefully this will reduce the number of zone crashes we are having lately.
ZONE: Unrest - Pathing on entrapped spirits has been corrected
ZONE: Unrest - Soulstones received a slight increase in drop rate
ZONE: Paludal/CB -Removed a duplicate loot table that was causing monk weapons, red scabard and ornate armor items to be twice as common as intended
ZONE: Paludal/CB - Increased drop chance of Ichor and Phlarg skin
ZONE: Paludal/CB - Increased drop chance of bandit quest items slightly
ZONE: Paludal/CB - Quest NPC's have been rearranged to progress you through the zone
ZONE: Karnors Castle - Pathing grids completely reworked
ZONE: Karnors Castle - Increased spawn chance of some named
ZONE: Karnors Castle - Sick witherin moved so he isn't quite as hidden
ZONE: Karnors Castle - Some Drolvarg Bodyguards will now spawn randomly throughout the zone to help with quest progression
Zone: City of Mist - Pathing grids completely reworked
Zone: City of Mist - Black Reavers are now more spread out upstairs
Zone: City of Mist - Quest NPC's have been rearranged to progress you through the zone
ZONE: Karnors Castle - First tower has been spread out a bit and the level of the NPC's there has been reduced
ZONE: Nagafens Lair - Kobold bosses are a bit easier
ZONE: Plane of Air - Evened Phoenix drop rates slightly, one item was slightly more common and causing others to be more rare then intended
Enjoy your stay,
The THF team