Page 1 of 1

Feb, 19th

Posted: Sat Feb 19, 2011 3:05 pm
by Mikuz
Image

Changelog
NPC: Guardian of Doomfire earned a new spawngroupID in the attempt to figure out why he is spawning a few hours after the event was completed.

Task / Quest: Rescue Lille.
o Reworked nightmareb to be more informative towards players needing to hail the fairy before engaging the Prison guard.
o Added in additional phrases for not ready, not able and or whatever if you do hail the fairy early, during or after the Prison Guard Fight.
o Added in a 5 minute timer to depop the Prison Guard if not engaged and option to retrigger to the fairy if someone forgot to hail.
o Added a click when READY before the Prison Guard will spawn now.
o Added a WARNING! in red, to remind you to remind your group to hail the fairy before clicking READY.

o Changed Prison Guard timers to chr instead of numeric. (potential errors server side)
o Cleaned up the adds chances to spawn during the fight, still the same chances just a for sure add if not killed fast enough now.

Script: Phar Dar - Cleaned up in the attempt to isolate zone crash, unused timers removed, double variables and variable defines after call found as possibilities, notes removed to reduce line count.

NPC: Guardians of Phara Dar - Removed lifetap processes along with their faction hits.

Script: Lilly - Mystery Error finally solved. (server side) (edit Lillu: double cheers!!!! :p)

With next reboot, we'll release the first zone of our custom GoD expansion, Natimbi. Stay tuned! :)

Image

Enjoy your stay,
The THF Team