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September, 14th

Posted: Mon Sep 14, 2009 12:14 pm
by Tyler
Quick update on where we are atm:

PoFire

This zone will be for everyone really. It is a direct progression zone after Sleepers, however it will not require key/flag to enter. Don't kid yourself though, without at least full ToV gear you will get crushed by the raid mobs.

This zone also has exp mobs and about 65 custom tradeskill recipes (those are all in already) as well as 8 new armors (4 sets for raiders, 4 sets for casuals). Also completed.

The Graveyard here is for solo/kiters. Nothing will summon (Ae groups unite!). Castle 1 is for groups, the field between Castle 1 and Castle is of full of the usual raid mobs + trash.
Castle 2 (tables) etc is the same way you know it, beside the mobs are tougher than the ones on Live.

Currently im working on some scripts for the Raid mobs. Speaking of that, Lillu and myself totally agree that something must be done. Raid encounters are getting old (im tired myself of just designed the same old stuff, so i can imagine how the raiders feel!) But stay with us and we will upgrade some encounters to spice things up.

Custom Spells

PoFire will be the first zone to drop custom spells that no bot or spell scriber will have. Each Class will get new spells in Pofire and new Spells in its counter zone (PoAir). PoAir is 5% done ;) So don't hold your breath here! (Int casters and Priests will get 2, Hybrids 1)

LDON

Lillu's and myself dream. We want to realize this but it's not easy. There isn't a whole lof of documentation about it available but i think we will get there.

As always, we continue to fix bugs, check with the grammar police and listen to player's feedback to make our forest as enjoyable as possible for everyone here.

Last but not least - i stole Jeido's poll ;) Please take the time and vote or better yet, write a comment on what you think about this.

Thanks and enjoy your stay!