Problems with stick

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Lucent
Posts: 40

Re: Problems with stick

Post#11 » Thu Oct 03, 2013 8:51 pm

If you are running your boxes through wineq2 and not say, innerspace (isboxer) or some other windowing program, you will see some errors with mq2moveutils because of the way it inputs your movement directly rather than with keypresses (or something like that)

under [Default] in your ini add the following

WinEQ=on

this tells the plugin to use the old movement routine, which while not as good as the new one, works in the 'background' when using WinEQ2 and prevents lots of wierdness from happening (like all your characters running off in 6 different directions)

Some reading also shows that changing true heading to off

TrueHeading=off

Might be of benefit depending on the nature of your problem.

I myself had to use the WinEQ=on flag for a while back in the day because I was too broke to afford innerspace.

User avatar
Warlgor
Posts: 231

Re: Problems with stick

Post#12 » Thu Oct 03, 2013 9:05 pm

I had this issue about a year ago, the thread can be seen here:

viewtopic.php?f=204&t=8498&p=49996&hilit=wineq%3D+stick#p49996


Like Lucent mentioned, Ultimately what fixed it for me was adding the line WinEQ=on into my MQ2MoveUtils.INI file. If you do use WinEQ, I suggest making a backup of your MQ2MoveUtils.INI file and then adding that line into it.

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