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Holyshit FD.

Posted: Wed Aug 13, 2014 1:33 pm
by ikaf
Using the info from Safiya's thread I'm trying to have something set up to save the rogue ( yep).

Can't really test it on dummy so the trial and error part is painful ;)

Here's what I came up with: I want to FD of I pull aggro, thought the health check was a good way (if the boss is smacking him).


Code: Select all

holyshit0=/if (${Me.PctHPs}<75 && ${Target.Named} && ${Melee.Combat} /casting "Osiris, Gate to the Underworld"


Not sure what I'm missing here.

Re: Holyshit FD.

Posted: Wed Aug 13, 2014 1:42 pm
by Ydiss
Closing bracket ) before the casting command

Re: Holyshit FD.

Posted: Wed Aug 13, 2014 3:59 pm
by Alulien
Is declaring the action based on hp < 75% really what you want - no fights with ae damage where you can dps through? On my Bard for Fading Memories I use ${Melee.GotAggro} to determine if his target is aggro'd and it works really well.

Re: Holyshit FD.

Posted: Wed Aug 13, 2014 5:14 pm
by ikaf
Thanks, I'll try that tonight;
picked the first option I thought of actually.

Re: Holyshit FD.

Posted: Wed Aug 13, 2014 8:22 pm
by Alulien
I'm sure it would work, but it might fire more than you intend. You can always combine the arguments with an or statement so you have /if ( ${Melee.GotAggro} || ${Me.PctHPs} < 75 && etc && etc ) for even more refined control.

Re: Holyshit FD.

Posted: Sun Aug 17, 2014 7:16 pm
by Alulien
Have you found something that works? Last night I realized that my Bard's FM routine isn't triggering - I haven't looked into it but I wondered if perhaps the ${Melee.GotAggro} wasn't working as I had previously thought. I'm stuck at work so was just wondering if you've had any success/tried that command.

Re: Holyshit FD.

Posted: Sun Aug 17, 2014 7:48 pm
by Ydiss
I don't think gotaggro is reliable, according to documentation I've seen.

Re: Holyshit FD.

Posted: Sun Aug 17, 2014 8:01 pm
by Alulien
I haven't looked into it yet, but the Bard issue I'm having is probably due to the fact that I have a Melody sub that checks if my group is in combat which will conflict with a /stopcast -> Fading Memories sub. Need to build some sort of a safety timer into my FM routine so the Melody check doesn't conflict. It is helpful to hear that you've seen some negative press, though - I won't spend too much time if the Melody sub seems to be ok. Hopefully I haven't lead anyone astray. :lol:

Re: Holyshit FD.

Posted: Mon Aug 18, 2014 12:40 pm
by ikaf
here is what i use finaly

Code: Select all

holyshit0=/if (${Melee.GotAggro} && ${Target.Named} && ${Melee.Combat}) /casting "Osiris, Gate to the Underworld"


removed the HP check as some bosses can kill a non tank prety fast ( Xeru for one) and want the FD to occur fast.
works for the most part with some minor issues :
    if a trash is named for exemple "a lazy orc" there's no problem.
    if the same trash is named just "lazy orc" it's considered a named.

Not a big problem over all higher level trash still hit hard enough for it to be useful even then ;)

Re: Holyshit FD.

Posted: Tue Oct 21, 2014 10:19 pm
by Xorp
Hey Ikaf,

How has this latest holyshit been working for you since your last post?.. Just curious.

And Alulien, have you refined yours into something else like you were planning?

Either way, I believe for ${Melee.GotAggro} to ever be TRUE, you have to be in combat anyways (don't have to be in melee range or actively swinging weapons; just have attack turned on and the mob trying to attack you) .. So Ikaf, I believe your && ${Melee.Combat} check is unnecessary?.. Unless it accounts for something I'm not aware of.. and believe me when I say there is much I am not aware of :)