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TimerReady

Posted: Thu Oct 09, 2014 2:16 pm
by conradd
Last night, I was trying some new macro coding and I had a strange behavior...

I know that a lot of items in THF don't have a proper timer accessible by macro.

I tried if the timer of Shroud of the Deceiver was accessible by macro, but I was getting 0 like most of the items.

As I was a little disappointed, I quickly click on this item and after 3 or 4 clicks, I saw the cooldown appeared on it.

I try again my code and this time, I get a number (like 35).

I waited for the cooldown, try again with a lot of clicks and after some, the cooldown appeared and I got another result with "TimerReady".

I'm using UF Client.

My question is : why didn't I see the cooldown at my first attempt ? is it client related ?