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auto fire issue

Posted: Sat Dec 17, 2016 6:26 am
by aardil
Not sure what is going on here.
I have 3 toons that all use range attack.

When I send the command
/multiline ; /bct toon1 //autofire ; /bct toon2 //autofire ; /bct toon3 //autofire
2 of the toons do as told and use auto fire till they run out of ammo but the 2nd toon will shoot one arrow then go back to melee weapon.
I don't think its a syntax error either as toon 1 and toon 3 use auto fire just fine. toon 2 is the one with issue

In the chat window you can see where it says
Auto fire on
but the very next line says
Auto fire off
I have tried sending a separate signal to toon 2 but still 1 arrow and back to melee.
on toon 2 if I target the mob and manually click range button it does shoot an arrow but I must keep pushing the button to make him keep using bow.
defeats the whole purpose of auto fire

Tried reloading toon and wiping his ini file but same results.

Any ideas?

It worked fine for a long time but now its wonky and I can get it straight.
Gotta be a setting somewhere telling it to turn autofire off,

Help!!!
Aardil

Re: auto fire issue

Posted: Sat Dec 17, 2016 7:30 am
by moguay
Does mq2melee interfere with it? not sure
try to unload /bcaa //plugin mq2melee unload

Re: auto fire issue

Posted: Sat Dec 17, 2016 4:03 pm
by aardil
tried it and it did unload mq2melee but same issue as before.

All this started when I tried to use bandolier (which didn't work)
I have an item in my range spot normally that is not a bow (on toon 2) mq2Exchange would not equip the bow, I guessed that bandolier was the way to fix that but nope still wouldn't swap range item to bow.
Deleted the bandolier setup and deleted the hot keys bandolier made.
And now it does the autofire 1 time and reverts back to melee weapon.

any futher suggestions?
Aardil

Re: auto fire issue

Posted: Sun Dec 18, 2016 2:02 am
by Denizen
I wonder if you are toggling /autofire or you are commanding /autofire on.

If the former if autofire is on and you type /autofire it will turn it off.

Also wonder if you are putting in a space "auto fire" or if you are typing "autofire" . The latter is the correct format.

Re: auto fire issue

Posted: Sun Dec 18, 2016 6:25 am
by aardil
Original code:
/multiline ; bca //stick off ; /bct archer1 //assint Tank ; /bct archer2 //assist Tank ; /bct archer1 //autofire ; .bct archer2 //autofire ; /bct Tank //autofire
2 of the 3 would autofire.

I changed it to the following:
/multiline ; bca //stick off ; /bct archer1 //assint Tank ; /bct archer2 //assist Tank ; /bct archer1 //autofire on ; .bct archer2 //autofire on; /bct Tank //autofire on
It now works as it should.
As far as toggle, I guess it is still a toggle some how, pressing the same hot key again stops the auto fire on all 3.

I did make a "off" key just in case
/bcaa //autofire off

but it doesn't seem to need it.


Thanks so much for all your help
Aardil

Re: auto fire issue

Posted: Sun Dec 18, 2016 6:26 am
by aardil
and I type poorly so there are errors in what I posted , if you fix the typos it does work

Re: auto fire issue

Posted: Sun Dec 18, 2016 8:37 pm
by Grey
put them in channels and reduce the spam you send.
on rangers (or edit the .ini), /bccmd channels Rng

/multiline ; /bct Rng //stick off ; /bct Rng //assist TANK ; /bct Rng //autofire on

Re: auto fire issue

Posted: Mon Dec 19, 2016 7:56 pm
by moguay
Your last sample cmd make a spam in eqbcs each time you use /bct :P the channel is good tips

adding
-only one command send in eqbcs
-auto melee or range
-auto face target to avoid 'You cannot see your target'

Code: Select all

/bct Rng //multiline ; /stick off; /target id ${Target.ID}; /face fast; /if (${Target.Distance} > 40) /autofire on; /if (${Target.Distance} <= 40) /attack on

${Target.ID} to assist the sender or Change this for /assist TooName

Need probably to add a sticking for melee: /if (${Target.Distance} <= 40) /stick hold moveback behind 20 uw