Trying to consider opinions here and the result of the poll the following will go live:
-
HP will stay on (100+power)%-
AC will be increased to (100+power)%-
scaling level stays on +1 level for each 10 power-
damage will be increased to (100+power/2)%-
size will get increased by (power/10) - not percent, but added-
regeneration will increase by ((100+2*power))%Considerations:
- I don't want any pet owner have his pet do major or much better damage then himself
- but I do want to have pet tank properly
- regeneration will be increased better then just health gain, so you at least feel the value of increasing it. I mean scaling the regen with health gains nothing (loses nothing tho'), that is why there is a 2* multiplier.
- damage is nerfed total, but if you get ĂĽber gear, your pet should be ĂĽber too, so in total you can get better DPS for pet
- most important: having static modifiers (means: for 1 power you get same as for like 50 powers) is bug in my opinion, and that is much less intented then nerfing things a bit, while still increasing to make it worth for those who have ĂĽber gear. Stop soloing, go team and guild up, and get your own pretty shiny stuff too - imho; till that you get a decent scaled pet.
- your pet will grow, but we will consider to decrease values in database to have smaller pets after summoning.
To help you compare against old code and fix #1, here I'll quote myself wrote:To help you compare - the original code gave the following (for 10 pet power effect and for 30 too - so there was no scaling, but static increase if ANY scaling effect there):
- HP was 120% of normal (now: 100+power%. yes, can be lower then 20%)
- AC was 120% of normal (now: 100+(power/2)%)
- level increased by 1 (now: +1 level each 10 power - so it is rounded down)
- damage was increased by 10% - so 110% (now: 100+(power/10)%)
- size was set to 115% (now: +(power/10))
I hope changes are just fine for everyone -
they will go live soon (no ETA, but few days, when upgrading is finished).