Pet owners and pet power focus effects

Tell us what you think!

Poll: You say that this fix is..

Poll ended at Wed Jun 09, 2010 10:54 am

just okay
8
44%
overpowering the pets
0
No votes
could give still more points
2
11%
missing some stats (reply: which?)
1
6%
i would love size decreased instead of increased
5
28%
size matters - make it laaargeeer
2
11%
Total votes: 18

fael
Posts: 42

Re: Pet owners and pet power focus effects

Post#41 » Wed Jun 09, 2010 5:30 am

zeiksz wrote:- lower size instead of making things larger (may be better "reward" peeps using pets) - because of Tiny Companion spell I may ignore this request.


About size (again) how about make pet spawn tiny, and add a specific grow pet spell on the focus that scale with power of the focus, that way less hassle for everyone and the "i have a top focis i can walk around with a hill giant following me" people happy?

You can also make it so big it start melee outside of rampage range kill 2 birds with one giant stone. :shock:

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Mortbise
Posts: 137
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Re: Pet owners and pet power focus effects

Post#42 » Wed Jun 09, 2010 7:18 am

Before going all-out on class blance again, remember it's initially a bug fix about pet foci. It shouldn't have to focus on 2.0+ people only. There's a whole life before getting to 2.0 and for pet foci it starts in the 55-70 zones.

I've seen many misconceptions too about mages. Special mention to "send pet and kick back", my eyes rolled so hard I'm still dizzy. Heck we're entering ST and I dish a good 650 more DPS than my pet when I get serious. I wonder how close to Zalux I'd be if I had mana flare III, for that matter. But just thinking about grinding another 300 ldon points makes me shiver.

-edit- I wish my warrior had that much HP, AC, and level 79 hehe...

Oh, so you'd also give up on all those tanking AAs ? And foci ? How about all those plusses of shielding, accuracy, avoidance... Oh and discs ! What else did I forget ?
Pets get one set of mitigation/avoidance/durablity/flurry and that's all. Don't pick just the best part to drool on, convieniently forgetting the rest.

The survivability added to the pets is enough to equal more dps when you look at the bigger picture. A dead pet does no damage. It's a fair trade in my opinion.

Funny, I rarely ever lost a pet to a successfull kill of a boss. And I rarely have to heal my pet, actually. And yes, he's taken rampage from quite a few big things. He's even pulled a couple annoyingly positionned things (Koi'doken anyone ?) and lived to tell.
And anyway, class balance is usually discussed based on dummy parses from what I saw...
Leader de la bande de croulants aux bras cassés.

zeiksz
Posts: 698

Re: Pet owners and pet power focus effects

Post#43 » Wed Jun 09, 2010 12:06 pm

Trying to consider opinions here and the result of the poll the following will go live:
- HP will stay on (100+power)%
- AC will be increased to (100+power)%
- scaling level stays on +1 level for each 10 power
- damage will be increased to (100+power/2)%
- size will get increased by (power/10) - not percent, but added
- regeneration will increase by ((100+2*power))%

Considerations:
- I don't want any pet owner have his pet do major or much better damage then himself
- but I do want to have pet tank properly
- regeneration will be increased better then just health gain, so you at least feel the value of increasing it. I mean scaling the regen with health gains nothing (loses nothing tho'), that is why there is a 2* multiplier.
- damage is nerfed total, but if you get ĂĽber gear, your pet should be ĂĽber too, so in total you can get better DPS for pet
- most important: having static modifiers (means: for 1 power you get same as for like 50 powers) is bug in my opinion, and that is much less intented then nerfing things a bit, while still increasing to make it worth for those who have ĂĽber gear. Stop soloing, go team and guild up, and get your own pretty shiny stuff too - imho; till that you get a decent scaled pet.
- your pet will grow, but we will consider to decrease values in database to have smaller pets after summoning.

To help you compare against old code and fix #1, here I'll quote myself wrote:To help you compare - the original code gave the following (for 10 pet power effect and for 30 too - so there was no scaling, but static increase if ANY scaling effect there):
- HP was 120% of normal (now: 100+power%. yes, can be lower then 20%)
- AC was 120% of normal (now: 100+(power/2)%)
- level increased by 1 (now: +1 level each 10 power - so it is rounded down)
- damage was increased by 10% - so 110% (now: 100+(power/10)%)
- size was set to 115% (now: +(power/10))


I hope changes are just fine for everyone - they will go live soon (no ETA, but few days, when upgrading is finished).
Last edited by zeiksz on Fri Jun 11, 2010 8:02 am, edited 2 times in total.

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Jameus
Posts: 82

Re: Pet owners and pet power focus effects

Post#44 » Wed Jun 09, 2010 12:30 pm

This seems very reasonable. Thanks for taking the time to review all the information and work so hard on this bug fix for all of us :D

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Tyler
Posts: 4365

Re: Pet owners and pet power focus effects

Post#45 » Wed Jun 09, 2010 12:43 pm

Btw - i might tweak the pets a bit down now. They were in this powerful state because Pet Focus wasnt working at all beside the "lev20" focus.

Keyword might, just wanted to let you people know ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Jameus
Posts: 82

Re: Pet owners and pet power focus effects

Post#46 » Wed Jun 09, 2010 12:51 pm

Once the change goes live I'll parse again for you Tyler and you can figure out the overall class balance :)

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TheBloodmoon
Posts: 391

Re: Pet owners and pet power focus effects

Post#47 » Wed Jun 09, 2010 4:31 pm

The survivability added to the pets is enough to equal more dps when you look at the bigger picture. A dead pet does no damage. It's a fair trade in my opinion.

Funny, I rarely ever lost a pet to a successfull kill of a boss. And I rarely have to heal my pet, actually. And yes, he's taken rampage from quite a few big things. He's even pulled a couple annoyingly positionned things (Koi'doken anyone ?) and lived to tell.
And anyway, class balance is usually discussed based on dummy parses from what I saw...


Whats really funny about this is that ToV barely scratches the surface of high end content. I'd like to see the same claims when you move into poair and try to take down an avatar. Trust me, you'll be more interested in your pet actually living through the fight long enough to be considered dps. I'm advocating for your class and your pet's survivability, which is a large part of the equation when you look at overall capability of a dps class. You have to survive to be dps.
Last edited by TheBloodmoon on Wed Jun 09, 2010 4:45 pm, edited 1 time in total.
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khaliss
Posts: 357

Re: Pet owners and pet power focus effects

Post#48 » Wed Jun 09, 2010 4:36 pm

Mortbise wrote:
-edit- I wish my warrior had that much HP, AC, and level 79 hehe...

Oh, so you'd also give up on all those tanking AAs ? And foci ? How about all those plusses of shielding, accuracy, avoidance... Oh and discs ! What else did I forget ?
Pets get one set of mitigation/avoidance/durablity/flurry and that's all. Don't pick just the best part to drool on, convieniently forgetting the rest.

Funny, I rarely ever lost a pet to a successfull kill of a boss. And I rarely have to heal my pet, actually. And yes, he's taken rampage from quite a few big things. He's even pulled a couple annoyingly positionned things (Koi'doken anyone ?) and lived to tell.
And anyway, class balance is usually discussed based on dummy parses from what I saw...


Im not saying I'd trade my warrior for a mage's pet lol... I'm just saying the 2.0 mage pet DOES have some nice stats with the recent changes. With you attesting that your pet doesn't have any problems on ramping bosses prior to this change, this would even give your pets more staying power (thus more damage over time) and you can pay less attention to it, concentrating more on nuking, etc.

So basically my point is this, let's wait for more parses, more feedback from raiding and geared mages... before asking for more class buffs (or saying that a slight decrease in pet dps wasn't called for to balance out the huge stat buffs). Sounds reasonable, right?
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

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Jameus
Posts: 82

Re: Pet owners and pet power focus effects

Post#49 » Wed Jun 09, 2010 5:00 pm

I think the revised formulas that were proposed will be perfect. The extra HP is going to be very nice on raids. A small dps increase (nearly the same as before any changes) and a bit more AC to help the pet live longer! Along with the updated pet heal aa's I think we're in very good shape. We are by no means on the top of the dps charts but with our versatility mages will remain to be a fun class to play!

I'm not the best geared mage on the server but I'm confident I'm close to the top at least so my dps parses aren't far off from what the very best would be. Together with my pet I haven't broken 4k yet and that is going balls out using every last resource I have. I'm happy with where it'll end up. Should be right around the 4500-4700 range at the extreme top end.

khaliss
Posts: 357

Re: Pet owners and pet power focus effects

Post#50 » Wed Jun 09, 2010 5:20 pm

I agree with Zal, mages are a very versatile class... they are one of the best soloing class (if not, THE best), decent DPS, have a lot of utility in raids (perhaps even pet offtank? with a boxed healer), etc. There's definitely a lot going for the class.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

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