Bots & Healing

Bot related discussion.
Ydiss
Posts: 1193

Re: Bots & Healing

Post#11 » Wed Apr 14, 2010 11:22 am

I've always felt the only sensible way to handle this is to provide a command that requests a direct heal, which the bot will perform at the earliest opportunity.

#bot group directheal
#bot group quickheal

And that would be that.

The logistics that would need to go into designing a reliable and intuitive bot healing AI is too complex; give the control over to players.

windsofwar
Posts: 57

Re: Bots & Healing

Post#12 » Sat Apr 24, 2010 3:45 am

bump any news on this?
Notcreatedyet : monk: really im only pretending
Notcreatednow :necrophile: dot dot dot dot........snare....fear /giggle
Dughan :cleric: uh....guys did I mention Im oom
Grach :zerker: would you like the making fu@#....BERZERKER!

Valsavis
Posts: 123

Re: Bots & Healing

Post#13 » Sat Apr 24, 2010 8:08 am

Ydiss wrote:I've always felt the only sensible way to handle this is to provide a command that requests a direct heal, which the bot will perform at the earliest opportunity.

#bot group directheal
#bot group quickheal

And that would be that.

The logistics that would need to go into designing a reliable and intuitive bot healing AI is too complex; give the control over to players.



When they introduced the bot mercenaries in Live you were able to set them to a passive stance(would HoT and CH) or agressive stance(would pretty well spawm quickheals). Now since I'm not a programmer I have absolutely no idea if bots are able to be coded in a similar fashion.

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