Various Bot + Group bugs
Posted: Fri Feb 12, 2016 2:06 am
Figured I'd make a compilation of various group bugs and bot bugs that could one day be added to the lower end of priority list 
Client is UF, doubt UI has much to do with the stuff but am using Freq_DI UI.
1) Repeatable crash bug. You are in a group of 5 players, and you fill the last slot with a bot. If that bot either dies or is #bot camped, you can not fill the newly opened group slot with another player. (The leader of the group + the player that's getting invited will crash to desktop immediately.)
2) #bot camp does not work. Bots never leave group unless you relog. If you /camp or #bot camp or the bot dies, it'll poof and disappear from group window. However, as soon as the leader (owner of bot) leaves zone, the bot will reappear and will be in the group.
3) If a member of the group goes LD while zoning, they will not poof from group. They'll still be occupying a group slot. If the group isn't reformed before the crashed character logs back in the group will be bugged (LD toon will reappear in group window to everyone else, but will not show as grouped on his/her screen.) The leader must then boot everyone from group (and himself, apparently, since after all toons are booted the "disband" button will still be clickable even though you see no one in group) and reform in order to invite the LD toon.
4) Bots really really don't like it if a member of the group is already in the zone and the leader then zones in later. It'll just sit and pout at zone in, consuming a group slot but no following the leader or casting a single spell. It's as if it thinks it's not in your group even if it is. If you try regrouping and inviting bot again, it wont join, same with if you #bot camp it and respawn it.
5) You get more exp grouped than when soloing. IF, you are in a group but you're the only member of that group in the zone, you'll get roughly 10% more exp per kill than if you were actually solo and not in any group.

Client is UF, doubt UI has much to do with the stuff but am using Freq_DI UI.
1) Repeatable crash bug. You are in a group of 5 players, and you fill the last slot with a bot. If that bot either dies or is #bot camped, you can not fill the newly opened group slot with another player. (The leader of the group + the player that's getting invited will crash to desktop immediately.)
2) #bot camp does not work. Bots never leave group unless you relog. If you /camp or #bot camp or the bot dies, it'll poof and disappear from group window. However, as soon as the leader (owner of bot) leaves zone, the bot will reappear and will be in the group.
3) If a member of the group goes LD while zoning, they will not poof from group. They'll still be occupying a group slot. If the group isn't reformed before the crashed character logs back in the group will be bugged (LD toon will reappear in group window to everyone else, but will not show as grouped on his/her screen.) The leader must then boot everyone from group (and himself, apparently, since after all toons are booted the "disband" button will still be clickable even though you see no one in group) and reform in order to invite the LD toon.
4) Bots really really don't like it if a member of the group is already in the zone and the leader then zones in later. It'll just sit and pout at zone in, consuming a group slot but no following the leader or casting a single spell. It's as if it thinks it's not in your group even if it is. If you try regrouping and inviting bot again, it wont join, same with if you #bot camp it and respawn it.
5) You get more exp grouped than when soloing. IF, you are in a group but you're the only member of that group in the zone, you'll get roughly 10% more exp per kill than if you were actually solo and not in any group.