
Tyler wrote:Ro gate always used to be gate to North ro.
Shin Noir wrote:most bot commands seem randomly thrown up with little thought placed into how to structure the commands. It seems the programmer was lazy and decided which was easier. This means until you memorize all these little niches of how the programmer designed this bot command, you'll constantly be going through the list (which isn't even sorted alphabetically) to figure out what gate you're trying to do.
Shin Noir wrote:what's your logic in those commands?Sorry if I insulted you, but it just seems random. :/
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c->Message(0, "List of commands available for bots :");
c->Message(0, "Bot Management:");
c->Message(0, "#bot help create - show all the race/class id\'s available for #bot create.");
c->Message(0, "#bot create [name] [class (id)] [race (id)] [model (male/female)] - create a permanent bot. See #bot help create for more details.");
c->Message(0, "#bot delete - permanently delete the targeted bot along with it\'s items.");
c->Message(0, "#bot list [all/class(1-16)] - list bots by ID you currently own. Class filter: 1(WAR), 2(CLR), 3(PAL), 4(RNG), 5(SK), 6(DRU), 7(MNK), 8(BRD), 9(ROG), 10(SHM), 11(NEC), 12(WIZ), 13(MAG), 14(ENC), 15(BST), 16(BER)");
c->Message(0, "#bot spawn [botid] - spawn a bot from it\'s ID.");
c->Message(0, "#bot giveitem - give targeted bot the item on your cursor. (NO DROP is allowed, Augmented items are not)");
c->Message(0, "#bot inventory list - display inventory of targetted bot with slot ID.");
c->Message(0, "#bot inventory remove [slotid] - take back an item of the specified slot ID from targetted bot.");
c->Message(0, "#bot update - Update your bot to your current level.");
c->Message(0, "#bot raid [commands] (#bot raid help will show some help)."); //This should be #bot help raid, and I don't know what this does...
c->Message(0, "#bot saveraid - save your current group(s) of bots.");
c->Message(0, "#bot spawnraid - spawn your saved bots.");
c->Message(0, "#bot groupraid - group your spawned bots.");
c->Message(0, "Bot Orders:");
c->Message(0, "#bot group add - invite targeted bot to join your group.");
c->Message(0, "#bot group order [follow/guard/attack (target)] - give orders to grouped bots.");
c->Message(0, "#bot group remove - kick targeted bot from your group (it will die also).");
c->Message(0, "#bot group summon - summon all grouped bots to your location.");
c->Message(0, "#bot summon - summon targeted bot to your location.");
c->Message(0, "#bot camp - request targeted bot camp out of the game.");
c->Message(0, "Bot Special Commands:");
c->Message(0, "#bot mez - request to enthrall your target. (Requires Enchanter)"); //was #bot ai mez
c->Message(0, "#bot calm - request to calm your target. (Requires Enchanter or Cleric)"); //Is it Cleric too? was #bot target calm
c->Message(0, "#bot rune - request to cast rune on you. (Requires Enchanter)"); //was #bot runeme
c->Message(0, "#bot charm - request to cast charm on target. (Requires Enchanter)");
c->Message(0, "#bot direcharm - request to cast dire charm on target. (Requires Enchanter or Druid)"); //was #bot dire charm
c->Message(0, "#bot pet remove - request bot to remove their charmed pet. (Requires Enchanter, Necromancer, or Druid)");
c->Message(0, "#bot picklock - request to pick lock nearby object. (Requires Rogue)");
c->Message(0, "#bot archery - request bots to use ranged. (Requires Ranger)");
c->Message(0, "#bot track - request to track mobs in the zone. (Requires Ranger)");
c->Message(0, "#bot sow - request to cast sow on you. (Requires Shaman or Druid)");
c->Message(0, "#bot invis - request to cast invisibility on you. (Requires Wizard, Druid, Enchanter, or Magician)"); //Add more as needed.
c->Message(0, "#bot levitate - request to cast levitation on you. (Requires Wizard, Druid, Enchanter, or Magician)");
c->Message(0, "#bot shrink - request to cast shrink on you. (Requires Shaman)"); //was #bot shrinkme
c->Message(0, "#bot breath - request to cast enduring breath on you. (Requires Shaman)"); //was #bot endureb
c->Message(0, "#bot magepet [earth|water|air|fire|monster] - request bot to use specific pet type (Requires Magician)");
c->Message(0, "#bot summoncorpse - request to summon targeted player\'s corpse. (Requires Necromancer)."); //was #bot corpse summon
c->Message(0, "#bot evac - request to evacuate group to safe point in zone. (Requires Druid or Wizard)");
c->Message(0, "#bot lore - request to cast identify on the item on your cursor. (Requires Wizard)."); //Not sure if Wizard required, though.
c->Message(0, "#bot gate [zone]- request to teleport your group to specified zone. (Requires Wizard or Druid)");
c->Message(0, "#bot bind - request to bind you at your location. (Requires Cleric)"); //was #bot bindme
c->Message(0, "#bot resist - request to cast resist buffs on group. (Requires Cleric or Druid)");
c->Message(0, "#bot cure [all|poison|disease|curse|blindness] - request to cure group of specified ailment. (Requires Cleric, Druid)"); //List proper classes.
c->Message(0, "#bot resurrect - request to resurrect your target. (Requires Cleric)"); //was #bot resurrectme
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