Worn Effect Stacking

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jsre
Posts: 188

Re: Worn Effect Stacking

Post#11 » Sat Jun 02, 2012 5:14 am

Worn Item: Imp Dodge III
ex: ((100/100 + 255/255)) x (1 + .3) -> (1 + 1) x 1.3 = 2.6% dodge

vs.

Worn Item: Imp Dodge III AND 18% Dodge aug
ex: ((118/100 + 255/255)) x (1 + .3) -> (1.18 + 1) x 1.3 = 2.8% dodge


not quite correct, using 100 dodge skill and 255 agi with imp. dodge 3 it would look like this.

(100/50 + 255/100) x (1 + 0.3) == (2 + 2.55) x 1.3 == 4.55 x 1.3 == 5.19

add a +18% dodge mod and you get..

(118/50 + 255/100) x (1 + 0.3) == (2.36 + 2.55) x 1.3 == 4.91 x 1.3 == 6.38



The factors of 50 and 100 for skill and agility are not accurate, this is just the structure of the formula. PM me if you want specifics.

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Micah
Posts: 921

Re: Worn Effect Stacking

Post#12 » Sat Jun 02, 2012 6:43 am

jsre wrote:(118/50 + 255/100) x (1 + 0.3) == (2.36 + 2.55) x 1.3 == 5.91 x 1.3 == 6.75

FIFY :)
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jsre
Posts: 188

Re: Worn Effect Stacking

Post#13 » Sat Jun 02, 2012 9:15 am

Micah wrote:
jsre wrote:(118/50 + 255/100) x (1 + 0.3) == (2.36 + 2.55) x 1.3 == 5.91 x 1.3 == 6.75

FIFY :)


You broke it for me :) Actually I'm bad at arithmetic so I used a calculator.

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Micah
Posts: 921

Re: Worn Effect Stacking

Post#14 » Sat Jun 02, 2012 5:54 pm

I was drunk, sorry :lol:
<3
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