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Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Sat Nov 16, 2013 3:30 am
by notrichter
So, clearly anything to do with traps is not as it is on live. But for the life of me, I can't find any information on it for THF.

Help

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Sun Nov 17, 2013 3:38 pm
by notrichter
Bump.

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Mon Nov 18, 2013 9:15 pm
by notrichter
Bump

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Mon Nov 18, 2013 10:19 pm
by Vaion
Bump. Figured I would join in on the bump fun...

What exactly are you bumping this for? What question are you looking to have resolved?

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Mon Nov 18, 2013 10:54 pm
by Lillu
Bump.

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Tue Nov 19, 2013 12:43 am
by Nexor
Vaion wrote:Bump. Figured I would join in on the bump fun...

What exactly are you bumping this for? What question are you looking to have resolved?


I believe this thread will not really answer any question due the fact that there is no real use currently for those skills here on THF, but might give you bad ideas Vaion ..... I see it already next zone will have a Minesweeper like area with Traps all over the place.

All those possibilities ... Traps with AE DT,Knockbacks that drops the chars on random spot causing other traps to fire off ..... all those possibilities err i mean shiver.

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Tue Nov 19, 2013 7:20 am
by Sian
Saw the movie "Cube" ? Well, Vaion was an active member of the scenario crew. Gives you an idea how sick he is and what is awaiting us !

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Tue Nov 19, 2013 9:39 am
by conradd
Sian wrote:Saw the movie "Cube" ? Well, Vaion was an active member of the scenario crew. Gives you an idea how sick he is and what is awaiting us !


Here comes the math headache ! Stop feeding Vaion with bad idea plz :evil:

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Tue Nov 19, 2013 4:21 pm
by ChaosSlayer
trap field idea:
so imagine large chessboard 100x100 squares filled with mobs.
so when you walk over a trap at J4, a skeleton spawns at H19 and A26, which then must be killed and walked over to dispawn snakes at K7 and W32, which then....

:mrgreen: :mrgreen: :mrgreen:

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Posted: Tue Nov 19, 2013 4:44 pm
by Nilbus
ChaosSlayer wrote:trap field idea:
so imagine large chessboard 100x100 squares filled with mobs.
so when you walk over a trap at J4, a skeleton spawns at H19 and A26, which then must be killed and walked over to dispawn snakes at K7 and W32, which then....

:mrgreen: :mrgreen: :mrgreen:


needs more death touch.