Anyone good at fixing UI's?
Posted: Thu May 07, 2015 5:56 am
by cbarrett
So I'm using the UI (
files/UIs/Underfoot/thfui1_uf.zip) in this thread
viewtopic.php?f=37&t=9380#p54826 but I hate the bank and character screen. The ui actually doesnt look anything like that screenshot, but rather it looks like this:

Is there any way to get the bank and character screen from this ui (
https://db.tt/AVv0zcfo) and put it into the thfuf one?
Javin Character Screen:

Javin Bank:

Re: Anyone good at fixing UI's?
Posted: Thu May 07, 2015 2:02 pm
by Nilbus
At a minimum - these files need to be moved to your UI folder
EQUI_BigBankWnd.xml
EqUI_Inventory.xml
inv_portrait.png
And the following section needs to be added to your equi_animations.xml (or replace yours with the custom one from the second UI, that might break other things though)
Code: Select all
<TextureInfo item="inv_portrait.png">
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="IW_Portrait">
<Frames>
<Texture>inv_portrait.png</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>124</CX>
<CY>206</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Re: Anyone good at fixing UI's?
Posted: Thu May 07, 2015 2:11 pm
by Nilbus
Right that threw errors when I actually tested it. I'll dig into it a little later today and see what I can do.
*edit*
The bigbankwnd.xml can be copied without failing to load the thfuf UI. The inventory file throws errors even with the javin ui animations file as it duplicates some texture entries from another file that's loaded from default. That one will take a bit more digging to get working
*edit2*
I couldn't even get javin to load by itself on UF or ROF2.