Class Breakdown for new players

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Shin Noir
Posts: 380

Class Breakdown for new players

Post#1 » Thu May 21, 2015 9:45 am

Here's the deal, I'm looking at creating some intro videos to THF to help new people get acclimated to THF and what it offers. One video I had in mind is understanding classes, and how they differ from normal EQ.

So, Everquest had a vision of the evolution of classes. THF follows this vision to a certain extent, then veers a new direction based on the customization that make sense for THF's unique aspects. Donor items even take them further into a new direction.

I'm structuring this to be no more than 2-3 sentences, and just gives an elegant teaser to each class.

Structure I'm thinking is: <Role> | <General Intro To Class And How They Play> | <How THF customizes them> | <How Donor Impacts>


  • Bard - Medium Melee DPS, Short-Buffs, Slow, Puller, Minor Slower - A musician and fighter who excels at supporting any type of party. Great at giving short-term buffs to allies to boost their damage potential. Run extremely fast, and is the only class that can cast non-instant abilities while running. With Fading Memories, the class is equipped to pull for the group and split additional creatures.
  • Beastlord - High Melee DPS, Buffs, Pet, Minor Healer, Minor Slower - A hybrid monk/shaman who fights with a savage fighter who attacks in melee alongside a powerful animal pet, using damaging spells, combat techniques, and support magic to enhance the effort.
  • Berserker - High Melee DPS, Short-Buffs - A raging fighter who focuses on 2 handed weapon specialty of damage.
  • Cleric - Low Magic DPS, Buffs, Major Healer, Resurrect - An armored holy priest who leads all classes in healing power.
  • Druid - Low Magic DPS, Buffs, Debuff, Major Healer, Resurrect, Teleport - A priest of nature who provides strong healing, damaging, and/or buffs, according to the situation. They rank second in healing before clerics.
  • Enchanter - Medium Magic DPS, Buffs, Debuff, Major Slower, Pet - Enchanters lead all classes in the mana regeneration abilities, as well as have unique lines to disable enemies.
  • Magician - High Magic/Melee DPS, Debuff, Pet - Magicians lead all classes in the pet strength category, while also wielding high damage dealing magic.
  • Monk - High Melee DPS, Puller, Aggro Control - A martial artist with very strong burst and sustained damage. With feign death, the class is equipped to manage aggro and pull for a group and split additional creatures.
  • Necromancer - High Magic DPS, Pet, Aggro Control - Necromancers have the best damage over time spell focus, while also focusing more on pets in The Hidden Forest.
  • Paladin - Low Melee DPS, Tank, Minor Healer - A hybrid Warrior/Cleric who can tank for the group while also providing bursts of group heals and other minor support.
  • Ranger - High Melee/Ranged DPS, Minor Healer - A hybrid Warrior/Druid class who focuses more on damage than tanking.
  • Rogue - High Melee DPS, Aggro Control - A conniving fighter who, if attacking from behind, deals the best sustained melee damage and has strong burst capability.
  • Shadow Knight - Low Melee DPS, Tank, Minor Pet, Aggro Control, Puller - a hybrid Warrior/Necromancer class who can tank for the group and also pull.
  • Shaman - Low Magic DPS, Buffs, Debuffs, Major Slower, Major Healer, Resurrect - A priest of spirits who focuses on stat buffs and group combat procs. Shamans rank third in the priest class for there healing abilities falling just behind the Druid and Cleric.
  • Warrior - Medium Melee DPS, Tank - The fundamental tank. Mitigates incoming damage better than any other class and possesses strong aggro control and good melee damage output.
  • Wizard - High Magic DPS, Teleport - Leads all classes in raw magic burst damage.

Criticize this, help me refine it, I plan to make YouTube videos with footage as this is conveyed.
Thanks guys!
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