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Murphy's Laws of Everquest

Posted: Thu Feb 25, 2016 2:54 am
by Denizen
I think we need to develop a set of Murphy's Laws for Everquest. I'll start the ball rolling with

1. Murphy's Law of EQ Random Drops:

If you need it, it takes forever to drop. If you can't use it and don't want it, it drops continuously.

Re: Murphy's Laws of Everquest

Posted: Thu Feb 25, 2016 4:53 am
by Rude
The more people that are watching the more likely you are to fail every event mechanic in the raid, mechanics you would otherwise perform flawlessly.

Re: Murphy's Laws of Everquest

Posted: Thu Feb 25, 2016 1:33 pm
by Sian
Rule #3 : If you are after a rare spawn, you wont see a hair of it. Leave the zone and it will finally spawn after hours of useless camping.

Rule #4 : after hours of camping after a specific rare item or mob you are tired, out of coffee, and the wall is full of holes you’ve made banging your head on it. Nothing. Complain and do a petition and it will appear soon after. Or follow rules #3.

Re: Murphy's Laws of Everquest

Posted: Thu Feb 25, 2016 3:35 pm
by antihero
Rule #5: You can drink gallons of liquids and not have to take a bathroom break....Until you are in the middle of a boss fight.

Re: Murphy's Laws of Everquest

Posted: Thu Feb 25, 2016 6:50 pm
by Dred
#6. After finally getting the drop you have been after forever you will of course loot it on the wrong character who will have absolutely no use for it requiring the entire farming process to start all over

Re: Murphy's Laws of Everquest

Posted: Fri Feb 26, 2016 2:44 am
by kumiescaragne
Rule #42 :A Divine Intervention never land when it should (no it won't ...). Especially on Death Touch.

/wave to Vaion

Re: Murphy's Laws of Everquest

Posted: Fri Feb 26, 2016 12:46 pm
by Enrikk
Rule #7: You will undoubtedly LD at the end of a long fight, only to return and find out you won, but failed to get the credit.

Re: Murphy's Laws of Everquest

Posted: Fri Feb 26, 2016 3:11 pm
by Lillu
This is an awesome thread, I keep laughing every day! :D

Re: Murphy's Laws of Everquest

Posted: Fri Feb 26, 2016 9:57 pm
by antihero
Rule #8: You have planned and committed to a few hours of raiding with your guildmates. Your wife suddenly has other plans for you. Your wife faction goes from Amiable to Scowls in 10 seconds. To top it all off, that Rk.2 spell you have been hunting for 16 weeks rotted while you were off fixing the wife faction.

Re: Murphy's Laws of Everquest

Posted: Sat Feb 27, 2016 12:30 am
by Enrikk
Oo,,, Ooo,, Rule #9: You've got everything on lock, all is going well, and you're boxing like a pro, and when this is happening, the cat you hate will undoubtedly decide to jump up onto your keyboard, and freak out as you do your best to remove him. Break in rhythm, major heal missed, agro lost, total wipe..... flying kitty.