#bot augmentitem

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ninjabox
Posts: 48

#bot augmentitem

Post#1 » Mon Mar 07, 2011 9:59 pm

Out of curiousity, if a person augmented items in this way, what would happen to the items when they log on after the server code update? Would they poof, or would only the conflicting augments poof, or would nothing poof at all (probably not the intended behavior since there would then be the lucky many that augged items this way before the update).

Thanks for input.
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Brontu
Posts: 757

Re: #bot augmentitem

Post#2 » Mon Mar 07, 2011 10:02 pm

from what i read i think the intended outcome of this fix is to not allow a 2hander aug in a 1handed weapon etc, think if you have 2, poair ring augs in a ring for example, your still ok. i could be very wrong and something i was wondering myself 8)
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Lillu
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Re: #bot augmentitem

Post#3 » Mon Mar 07, 2011 10:10 pm

Nothing will poof after the update. :) I added some more explanation to the update message to explain what's been fixed.

Anyone who exploited this should be prepared to lose these augments however. Striat is planning to remove those "not intended to be there" augments.

Again, this has nothing to do with lore augs being augmented (multiply times) into one item. Thats allowed.

ninjabox
Posts: 48

Re: #bot augmentitem

Post#4 » Mon Mar 07, 2011 10:47 pm

Wuwu thanks for the quick response. That changelog sure is long it looks like you guys have been working very very hard.
Leader of <Scoob's Noobs>

Scoob the Noob - Bard
Nuggets the Food - Monk
Taquito the Crispy - Shaman
Fajita the Beefy - Shadowknight
Arson the Outcast - Wizard
Rangar the Most Excellent - Ranger

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