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AC from spell?
Posted: Sat Mar 12, 2011 8:41 am
by Zexxus
Quick question..
Unbuffed, Glurbs AC is 3282 = Mit: 2634
If I click form of defense item.. Glurbs AC is 3401 = Mit: 2634
Shouldnt the mitigation be increasing from the AC buff? What else is the AC buff doing if it isn't adding to the mitigation? I'm probably missing something here, or it's just a display bug..
Just thought I'd ask.
Re: AC from spell?
Posted: Sat Mar 12, 2011 10:05 pm
by ChaosSlayer
no Ac and Mitigation are 2 different things.
AC reduces effect of enemies ATK when it comes to calculate max possible dmg from hit
For example: a mob can hit you anywhere between 200 and 1k dmg - the more AC you have the greater the chance that amount you will be hit for is closer to 200, rather than 1k. (you MAY still be hit for full 1k dmg, but greater AC reduces the CHANCE of it occurring)
Mitigation (as an effect from Disk, spell or mitigation type AA) reduces a % of total dmg dealt to you, AFTER that hit has been calculated.
Re: AC from spell?
Posted: Sat Mar 12, 2011 11:02 pm
by TheBloodmoon
Shielding (the statistic) also has an effect on mitigation, reducing the maximum damage by a small (very small) percentage.
However, does the avoidance stat also work similar to AC, or just add an overall chance to be "missed".
Re: AC from spell?
Posted: Sun Mar 13, 2011 12:22 am
by ChaosSlayer
I don't actually remember how Avoidance bonus works
But you right on the Shielding.
Another factor in avoiding damage is Dodge, which occurs before everything else. Of course if you not a monk, your Dodge skills caps very low. Agility helps, but real bonus from agility is TINY - you get something like +1% from 100 points of AGI, while you get like 20% from 200 skill of Dodge (these number are not exact, but close)
Re: AC from spell?
Posted: Sun Mar 13, 2011 3:03 am
by jsre
Avoidance vs accuracy affects base hit/miss chance, along with avoidance aa's and accuracy aa's and discs if supported (e.g. dead aim).
Dodge parry etc are checked separately in one check. e.g. if you have a 5% chance to dodge and a 10% chance to parry,
1 to 5 = dodge
6 to 15 = parry
16 to 100 = ouch
There's more info in the stats cap thread (stickied)
Re: AC from spell?
Posted: Sun Mar 13, 2011 4:45 pm
by Zexxus
That makes sense..
So, what makes the mitigation stat in the #mystats window go up?
Re: AC from spell?
Posted: Sun Mar 13, 2011 6:51 pm
by ChaosSlayer
ok here is where confusion comes from.
The "mitigation value" shown by mystats is different from "mitigation effects"
In short it just a duplicate usage of words.
Yes, AC gives you mitigation, in understanding that its "reduces damage"
But Mitigation effects is something different from AC. Its too reduces damage but it does so differently.
So the "mitigation" you see in mystats is some abstract value that is derived from some portion of AC. Technically, the AC value you see is also some combine value which derived from a dozen from factors, some of which not directly related to AC. its basically shows your total defense bonus, without specifying exactly where it comes from)
In other words, its IMPOSSIBLE to verify/check by hand these formulas without complex calculations that the code does.
Blame Verant for that, they were the ones who always wanted to keep math hidden from the players. In games like EQ2 or WoW - the calculations are more straightforward and your stats window shows your bonuses in more simpler form, which can be checked by hand.