fleeting quiver haste?

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Able
Posts: 87

fleeting quiver haste?

Post#1 » Tue Mar 20, 2012 6:36 pm

does the fleeting quiver give you the haste for archery here on THF like it did on live? and if so what might the haste be?

thanks for your time in answering this!

User avatar
Grey
Posts: 1101

Re: fleeting quiver haste?

Post#2 » Wed Mar 21, 2012 12:11 am

Good question, I've never bothered to check if it does anything for me but just to feel better about stuff I have quivers. They are the same as live as far as I know so what is that 40%?
Maybe the staff will chim in with a yes/no answer for us :)

User avatar
arc
Posts: 85

Re: fleeting quiver haste?

Post#3 » Tue Mar 27, 2012 6:54 am

bump

this is imortant
Partial ° Toxxulous ° Teta° Sundaze ° Tashi ° Ebonybrown

antihero
Posts: 577

Re: fleeting quiver haste?

Post#4 » Tue Mar 27, 2012 8:31 pm

i will go buy a quiver and try parsing some data.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

antihero
Posts: 577

Re: fleeting quiver haste?

Post#5 » Tue Mar 27, 2012 9:11 pm

I parsed for 10 minutes with and without my quivers. All parses using Dragunov on autofire with no discs/clickies (t6 geared with donor bow, sune arm t8 + self buffs.)

Without Tailored Quiver
Vlad in 601sec, for 1902709HP and your 3166dps at 3/27/2012 2:54:50 PM

With Tailored Quiver (22%)
Vlad in 601sec, for 2088207HP and your 3475dps at 3/27/2012 2:38:00 PM

With Fleeting Quiver (60%)
Vlar in 613sec, for 2513958HP and your 4101dps at 4/12/2012 12:55:26 AM

With Fleeting Quiver, Epic 2.0, Trueshot Disc, Intensity of the Resolute, Hawk's Talon Rk.I
Vlar in 121sec, for 1902100HP and your 15720dps at 4/12/2012 1:13:21 AM

I would say that using a quiver definately makes a difference.
Last edited by antihero on Thu Apr 12, 2012 1:22 pm, edited 6 times in total.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

Firenze
Posts: 886

Re: fleeting quiver haste?

Post#6 » Tue Mar 27, 2012 9:15 pm

Nerf Rangers !!
Firenze of VallonZek <Europea>

Gwynraven

Argonas
Posts: 104

Re: fleeting quiver haste?

Post#7 » Tue Mar 27, 2012 10:02 pm

Code: Select all

float max_quiver = 0;
               for(int r = SLOT_PERSONAL_BEGIN; r <= SLOT_PERSONAL_END; r++)
               {
                  const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
                  if(!pi)
                     continue;
                  if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == bagTypeQuiver)
                  {
                     float temp_wr = (pi->GetItem()->BagWR / 3);
                     if(temp_wr > max_quiver)
                     {
                        max_quiver = temp_wr;
                     }
                  }
               }
               if(max_quiver > 0)
               {
                  float quiver_haste = 1 / (1 + max_quiver / 100);
                  speed *= quiver_haste;
               }


Appears it's at least implemented on the standard :)

Able
Posts: 87

Re: fleeting quiver haste?

Post#8 » Tue Mar 27, 2012 10:58 pm

thanks for answering and lettng me knoiw.

antihero
Posts: 577

Re: fleeting quiver haste?

Post#9 » Tue Mar 27, 2012 11:52 pm

Just a sidenote...

The Tailored Quiver has a 22% weight reduction. I am not sure if it equates to anything yet, but the dps gain from my parse was roughly 10% dps gain with the quiver versus without. To really verify that quiver weight reduction relates to bow haste, i need to parse the same fight with a Fleeting Quiver, which has 60% weight reduction. If it works out, it means a Fleeting Quiver would mean around 30% dps increase.
Last edited by antihero on Thu Apr 12, 2012 7:23 am, edited 1 time in total.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

User avatar
Grey
Posts: 1101

Re: fleeting quiver haste?

Post#10 » Wed Mar 28, 2012 12:43 am

Argonas wrote:

Code: Select all

float max_quiver = 0;
               for(int r = SLOT_PERSONAL_BEGIN; r <= SLOT_PERSONAL_END; r++)
               {
                  const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
                  if(!pi)
                     continue;
                  if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == bagTypeQuiver)
                  {
                     float temp_wr = (pi->GetItem()->BagWR / 3);
                     if(temp_wr > max_quiver)
                     {
                        max_quiver = temp_wr;
                     }
                  }
               }
               if(max_quiver > 0)
               {
                  float quiver_haste = 1 / (1 + max_quiver / 100);
                  speed *= quiver_haste;
               }


Appears it's at least implemented on the standard :)


Thats what I thought but was way to lazy to go find. Thanks for that good sir.

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