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fleeting quiver haste?
Posted: Tue Mar 20, 2012 6:36 pm
by Able
does the fleeting quiver give you the haste for archery here on THF like it did on live? and if so what might the haste be?
thanks for your time in answering this!
Re: fleeting quiver haste?
Posted: Wed Mar 21, 2012 12:11 am
by Grey
Good question, I've never bothered to check if it does anything for me but just to feel better about stuff I have quivers. They are the same as live as far as I know so what is that 40%?
Maybe the staff will chim in with a yes/no answer for us

Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 6:54 am
by arc
bump
this is imortant
Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 8:31 pm
by antihero
i will go buy a quiver and try parsing some data.
Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 9:11 pm
by antihero
I parsed for 10 minutes with and without my quivers. All parses using Dragunov on autofire with no discs/clickies (t6 geared with donor bow, sune arm t8 + self buffs.)
Without Tailored Quiver
Vlad in 601sec, for 1902709HP and your 3166dps at 3/27/2012 2:54:50 PM
With Tailored Quiver (22%)
Vlad in 601sec, for 2088207HP and your 3475dps at 3/27/2012 2:38:00 PM
With Fleeting Quiver (60%)
Vlar in 613sec, for 2513958HP and your 4101dps at 4/12/2012 12:55:26 AM
With Fleeting Quiver, Epic 2.0, Trueshot Disc, Intensity of the Resolute, Hawk's Talon Rk.I
Vlar in 121sec, for 1902100HP and your 15720dps at 4/12/2012 1:13:21 AM
I would say that using a quiver definately makes a difference.
Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 9:15 pm
by Firenze
Nerf Rangers !!
Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 10:02 pm
by Argonas
Code: Select all
float max_quiver = 0;
for(int r = SLOT_PERSONAL_BEGIN; r <= SLOT_PERSONAL_END; r++)
{
const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
if(!pi)
continue;
if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == bagTypeQuiver)
{
float temp_wr = (pi->GetItem()->BagWR / 3);
if(temp_wr > max_quiver)
{
max_quiver = temp_wr;
}
}
}
if(max_quiver > 0)
{
float quiver_haste = 1 / (1 + max_quiver / 100);
speed *= quiver_haste;
}
Appears it's at least implemented on the standard

Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 10:58 pm
by Able
thanks for answering and lettng me knoiw.
Re: fleeting quiver haste?
Posted: Tue Mar 27, 2012 11:52 pm
by antihero
Just a sidenote...
The Tailored Quiver has a 22% weight reduction. I am not sure if it equates to anything yet, but the dps gain from my parse was roughly 10% dps gain with the quiver versus without. To really verify that quiver weight reduction relates to bow haste, i need to parse the same fight with a Fleeting Quiver, which has 60% weight reduction. If it works out, it means a Fleeting Quiver would mean around 30% dps increase.
Re: fleeting quiver haste?
Posted: Wed Mar 28, 2012 12:43 am
by Grey
Argonas wrote:Code: Select all
float max_quiver = 0;
for(int r = SLOT_PERSONAL_BEGIN; r <= SLOT_PERSONAL_END; r++)
{
const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
if(!pi)
continue;
if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == bagTypeQuiver)
{
float temp_wr = (pi->GetItem()->BagWR / 3);
if(temp_wr > max_quiver)
{
max_quiver = temp_wr;
}
}
}
if(max_quiver > 0)
{
float quiver_haste = 1 / (1 + max_quiver / 100);
speed *= quiver_haste;
}
Appears it's at least implemented on the standard

Thats what I thought but was way to lazy to go find. Thanks for that good sir.