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Worn Effect Stacking
Posted: Wed May 30, 2012 6:54 pm
by Alulien
Apologies if this question/answer has been stickied or addressed recently. I'm wondering if there is any info on how worn effects like Improved Dodge III (example:
http://www.thehiddenforest.org/webtools/items.php?id=4627) affect dodge. I assume it's a % modifier on top of base dodge skill. Any structure to the varying levels of these worn effects (I, II, III, IV, etc.)? And my second question is if I'm wearing 2 of the above items do the % modifiers stack (example: Imp Dodge III is 8% so wearing 2 items yields 16% increased chance to dodge) or does the highest modifier override the rest?
Re: Worn Effect Stacking
Posted: Wed May 30, 2012 7:16 pm
by Micah
They do not stack, highest percentage is the one that is applied.
Re: Worn Effect Stacking
Posted: Wed May 30, 2012 7:21 pm
by Alulien
Thanks, Micah, that's pretty much what I figured.
Found the %'s on the alla clone spell search. Nice of you guys to include that info there, I hadn't even considered it.

Re: Worn Effect Stacking
Posted: Thu May 31, 2012 12:52 pm
by jsre
The bonus you see in the spell file is a flat increase to your total chance from skill/agility. Along these lines..
(Skill / 50) + (Agi / 100) x (1+bonus as percentage)
So if you have 50 skill and 100 agi and dodge III item (+30%)
(1 + 1) x 1.3 = 2.6% dodge
(exact numbers above are not correct to maintain a little mystery)
Re: Worn Effect Stacking
Posted: Thu May 31, 2012 7:56 pm
by Stickybuds
does say for example (Worn) Improved Dodge X and an item or aug with +18% to dodge stack?
Re: Worn Effect Stacking
Posted: Fri Jun 01, 2012 4:33 am
by jsre
Yes, the +18% to dodge affects your skill value and you will see that in the skills window. The mod from the improved dodge focus is counted with spell and item bonuses (as an item bonus.)
Note that improved dodge as a buff will stack with improve dodge focus, as one is a spell bonus and the other an item bonus. I've seen at least one right clicky dodge focus item on THF.
Re: Worn Effect Stacking
Posted: Fri Jun 01, 2012 7:29 pm
by Micah
^^^ QFT
Re: Worn Effect Stacking
Posted: Fri Jun 01, 2012 8:18 pm
by Alulien
So, jsre, let me make sure I'm understanding what you're saying as it's valuable info. Using the equation you provided from above, assuming max Dodge skill is 100 and Agi cap is 255:
Worn Item: Imp Dodge III
ex: ((100/100 + 255/255)) x (1 + .3) -> (1 + 1) x 1.3 = 2.6% dodge
vs.
Worn Item: Imp Dodge III AND 18% Dodge aug
ex: ((118/100 + 255/255)) x (1 + .3) -> (1.18 + 1) x 1.3 = 2.8% dodge
Is this above scenario correct? Can I assume the formula for calculating Parry with modifiers is the same?
Re: Worn Effect Stacking
Posted: Sat Jun 02, 2012 12:22 am
by Micah
What I think he is trying to say is that the 18% dodge aug will increase the total Dodge amount by 18% (at the end of the formula, per se) - which is correct. Remember that this formula as posted is not 100% exact, but the answer holds true as the % dodge aug will increase the dodge amount by that percentage; it wont give you 18% to dodge everything. Also if you do not have a certain skill, those augs would be worthless.
Re: Worn Effect Stacking
Posted: Sat Jun 02, 2012 3:49 am
by Alulien
I see, that makes sense and is actually a better "outcome" than I had posited with those 2 scenarios - I like! Thanks, Micah.