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Con Colors

Posted: Sat Jun 29, 2013 12:33 pm
by Markton
I installed UF client yesterday and one of the first things I noticed was that NPC's that were Red Cons with the Titanium client were now Yellow Cons with UF. Is this something I just have to live with or is there a way to have the NPC's con the same way as Titanium?

Re: Con Colors

Posted: Sat Jun 29, 2013 3:36 pm
by Vaion
Different clients does not affect the level of NPCs.

Are you actually using /con in game? or just looking at the target ring? Cause my only guess is that your UI for UF has a different target ring that the one that your titanium UI had. You can make the target ring whatever color you want.

Re: Con Colors

Posted: Sun Jun 30, 2013 2:34 pm
by Donrexu
the /con system was changed with The Serpent's Spine expansion that came out in september of 2006 . found that info from .. https://forums.station.sony.com/eq/index.php?threads/mob-con-color-levels.159222/

Re: Con Colors

Posted: Tue Jul 02, 2013 9:50 pm
by Markton
Vaion wrote:Different clients does not affect the level of NPCs.
Are you actually using /con in game? or just looking at the target ring? Cause my only guess is that your UI for UF has a different target ring that the one that your titanium UI had. You can make the target ring whatever color you want.


Maybe I should have said target instead of con. Some of the targeted npc's that were red using titanium are now yellow using UF. This means the target ring too which reflects the npc's level. For example, Chaotic Holly Windstalker was a red level mob where now she is a yellow target/con.


Donrexu wrote:the /con system was changed with The Serpent's Spine expansion that came out in september of 2006 . found that info from .. https://forums.station.sony.com/eq/index.php?threads/mob-con-color-levels.159222/


Thanks for the info Donrexu. I guess Yellows NPC's are now 71-73 & reds start at 74.