Berserker DPS

Explanations please - no flames
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Jugganot
Posts: 55

Re: Berserker DPS

Post#11 » Sat Mar 20, 2010 10:19 pm

Thats a bug the zerker has 505 AAs currently, lol just spent those 16 AAs i had banked and now it says i have 0 AAs lol

Kron
Posts: 227

Re: Berserker DPS

Post#12 » Sat Mar 20, 2010 10:38 pm

Thanks for that Vesk however i have can confirm that Jugganot has the same or nearabouts number of AA's as i have. So this cannot be the problem

Lets hope the GM's can come up with a solution...
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ChaosSlayer
Posts: 1693

Re: Berserker DPS

Post#13 » Sun Mar 21, 2010 12:38 am

well not even taking AAs into account, and just comparing basics (cause zerker and warrior AAs are very closely matched), I simply see that zerker weapon ratio is inferior to warriors DW options.

But how much it needs to be upped is a matter of whenever Triple Attack AA, and criticals affect the off hand.
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Jugganot
Posts: 55

Re: Berserker DPS

Post#14 » Sun Mar 21, 2010 1:09 am

Well i look forward to seeing any changes you feel necessary not just to be better DPS then a warrior but to be either on par with other DPS( rogues monks). Thanks for following up on it Chaosslayer. :)

ChaosSlayer
Posts: 1693

Re: Berserker DPS

Post#15 » Tue Mar 23, 2010 11:08 pm

ok, after calculating the ratios and the effects, the first step (for now) is to bring default dps base of zerker donator in line with warriors DW options.
We are changing it from 165/35 to 180/30

There are still general issue with augments having greater bonus on fast 1h weapon compared to slow 2h weapons, and will require potential redesign of our available augments system, so this may take some undetermined amount of time to figure out how to handle it.

But hopefully this first step will provide the zerker with a burst of much needed uprgade ;)

please also see
viewtopic.php?f=10&t=2554
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Jugganot
Posts: 55

Re: Berserker DPS

Post#16 » Wed Mar 24, 2010 9:54 pm

Waits with ample anticipation !!!

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Jugganot
Posts: 55

Re: Berserker DPS

Post#17 » Sat Apr 03, 2010 6:57 pm

Was wondering if we could do something about the PoAir slot 4 aug it has no proc on it. was hoping to get a lifetap to help me through LDONs. My gimp ranger can do Ldons better then my decent berserker because he has 4 slot 8 between 2 weapons to proc with and heal himself. And/ or if the donator can get an extra slot 8 to compensate for the lack o augs he can use.


Thanks for your time,
The Jugganot - Fusion

Harney
Posts: 333

Re: Berserker DPS

Post#18 » Mon Apr 05, 2010 9:52 am

I think there's an issue when a ranger, with healing aa's and focus out the ass can even attain that many lifetaps. I've got 5 taps on Ocon ( 1 from xeg's tap, 2 from her double 8 augs, an 8 aug and a xeg type 4 in his donator ).

If you're going to compare berserker solo ability to ranger solo ability based on the lifetap fact alone, then I'm not so sure that lifetaps shouldn't be nerfed.
Harney

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Jugganot
Posts: 55

Re: Berserker DPS

Post#19 » Wed Apr 07, 2010 12:22 am

I just think that it is a decrease in DPS to be a 2handed specifici class because you lose aug slots. The increase in Damage and reduction of delay was a step in the right direction but as was mentioned before by Chaosslayer in order for an aug to be on par with a 1hander they have to be twice the damage. And also the proc rate is higher due to the higher amount of swings(or so it seems to me).

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