Paladin/SK aggro

Explanations please - no flames
User avatar
Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#11 » Mon Nov 30, 2009 12:46 pm

This drops in ST now off the MotG.

Proc has 50% proc rate and recourse effect Group Rune III. That combined with Shield bash and the new effect on ToV legs should make a huge step towards agro generation.

Let me know.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Kilmer
Posts: 69

Re: Paladin/SK aggro

Post#12 » Tue Dec 01, 2009 10:18 am

Tyler, thanks for your attention to this issue. This only thing I can think of that is missing from the picture is a matching furious bash shield. The last one I recall seeing was in ToV (still have it banked). If not for "the now", then at least a consideration to take going forward.

Thanks again.

-Kilmer

sarcon
Posts: 257

Re: Paladin/SK aggro

Post#13 » Wed Dec 02, 2009 1:48 am

legs are a improvement however hans still steals agro from sarcon from auto attack ( no backstabs), also the leg clickies almost never landed on PoFire trash

tossed around ideas in guild and if legs were changed to say 5 (0.0) second stun effects it would help better with hate ( and remove perma stun ability on non stun immune mobs)

IE like
1 : Effect type : Stun (0.0 Sec)
2 : Effect type : Stun (0.0 Sec)
3 : Effect type : Stun (0.0 Sec)
4 : Effect type : Stun (0.0 Sec)
5 : Effect type : Stun (0.0 Sec)

or something of the sort
Sarcon -Evolution Officer-

Koeril
Posts: 1764
Contact:

Re: Paladin/SK aggro

Post#14 » Wed Dec 02, 2009 8:58 am

Then again, with backstabs thrown in the mix, I've also been known to steal aggro from a ToV geared warrior in a controlled environment when he is trying to keep aggro and not asleep. I have noticed that Rogue bot aggro is crazy too - maybe the problem is the Rogue aggro?
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

sarcon
Posts: 257

Re: Paladin/SK aggro

Post#15 » Wed Dec 02, 2009 10:33 am

mugly stole agro from me earlier with just melee (albeit i only clicked gloves and legs a few times but still lol a shaman meleeing stole agro)
Sarcon -Evolution Officer-

Jeido
Posts: 1265

Re: Paladin/SK aggro

Post#16 » Wed Dec 02, 2009 4:41 pm

Koeril wrote:Then again, with backstabs thrown in the mix, I've also been known to steal aggro from a ToV geared warrior in a controlled environment when he is trying to keep aggro and not asleep. I have noticed that Rogue bot aggro is crazy too - maybe the problem is the Rogue aggro?


You're PoFire geared with a 2.0, so in theory a ToV geared war should lose aggro to you ;)

The issue here is that SK's/Pal's can't even come close to holding aggro against DPS on their same tier.
Jeido, Founder of Evolution

dorrwin
Posts: 37

Re: Paladin/SK aggro

Post#17 » Sat Dec 05, 2009 12:11 am

What if everyone is looking at this the wrong way. What about jolt(-taunt kind) weapon or aug for dps only. Or even a target jolt proc that is SK/Pal only.
I know this is a little out of the box but its where I'm normal at anyways.

Kilmer
Posts: 69

Re: Paladin/SK aggro

Post#18 » Sun Dec 06, 2009 12:56 pm

The jolt proc idea is a bad one, and I will state why:

It does nothing to help build aggro. In the event that the MT dies, using the proc approach, the Pal/Sk would be hurting for aggro just as much as they are now. In theory, your idea *could* work if every class in the game was swinging on the mob with a weapon. I don't think that casters would appreciate being summoned tho. :D

Koeril
Posts: 1764
Contact:

Re: Paladin/SK aggro

Post#19 » Sun Dec 06, 2009 3:53 pm

I requested a cinder jolt proc to be put on the trident of deep seas a long time ago ... it gets resisted more than it lands and I'm not even convinced it works anyways :p
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Jeido
Posts: 1265

Re: Paladin/SK aggro

Post#20 » Sun Dec 06, 2009 4:12 pm

Koeril wrote:I requested a cinder jolt proc to be put on the trident of deep seas a long time ago ... it gets resisted more than it lands and I'm not even convinced it works anyways :p


Yeah I don't think it does. When we do tank switches I used to swap out to the cinder jolt sword + 1.5 at about 20% def, and alas I still never lost aggro. I was better off just shutting off atk.
Jeido, Founder of Evolution

Return to “Class balancing”

Who is online

Users browsing this forum: No registered users and 1 guest

cron