Outcome Part II

Explanations please - no flames
Kron
Posts: 227

Re: Outcome Part II

Post#11 » Thu Jun 24, 2010 8:36 pm

Warriiors are fine in my opinion.

We can keep discussing and discussing till our balls are saggy and droopy but really don't see any major changes needed.
~~ SoA - Unforgiven (retired) ~~
~~ THF - Fusion (retired) ~~
~~ Gnomish Proving Grounds - Armageddon ~~

---- Kron the Warrior-King ----

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Tyler
Posts: 4365

Re: Outcome Part II

Post#12 » Thu Jun 24, 2010 8:49 pm

Urbandictionary.com

1. Saggy Balls 11 up, 7 down
A Male's testical That Looks Like It Is A Winkle Ball, With Stretchable Skin And Feels Like A Balloon Filled With Jello and Something Kinda Hard And Taste Good:)
Ou La La I Can Use Those Saggy Balls To Be My Sling Shot:)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Jugganot
Posts: 55

Re: Outcome Part II

Post#13 » Fri Jun 25, 2010 12:39 am

I am happy with my berserkers DPS others complain that its too high, but because berserkers have no other reason for existing but to DPS( unlike rogues SoS, monks FD, or any other DPS class) I think its right inline only a hair above rogues with sune buffs but like berserkers are suppose to have Jugganot has great Burst DPS.

Lola
Posts: 491

Re: Outcome Part II

Post#14 » Fri Jun 25, 2010 2:05 am

I cannot refrain from posting...so I will try to stay a smart wizard and avoid drama as requested :)

Tyler wrote:Wizards are perfectly fine imo.
Edit: Looking at the result thread, they get a minor boost but not much.


Thanks for another look at Wizards being < melees (sune's buff only) which have discs working (monk/rog/Zerkers)
(Maybe we can create Wiz spells which work like discs - huge boost for a determinate time / long recast (5/10/20 min).

Tyler wrote:What do Druids lack? They have better heal, better regen, better pets. They don't have slow which is not so important since most stuff is immune (still) on THF.

Looking for serious suggestions.


Serious Proposal:
Make druids for casters as usefull as shaman for melees - whatever spell you create.
Having enchanter giving a +10% spell dmg is not enough at all to provide casters the same benefits from raid buff.

If we list all melee raid buffs vs all casters raid buffs which add to DPS, we will find where we could create usefull new druid spells.

PS: My wizard does not suffer from buff slots limited to 18 :)

themike316
Posts: 118

Re: Outcome Part II

Post#15 » Fri Jun 25, 2010 2:11 am

i have to say i play a zerker sk druid and now a beast. with the druid pet i never cast it it always insta dies with just 5k hp same with sk pet. but i use sk pet to pull gives me the 2 secs i need to click keal gloves.

Lola
Posts: 491

Re: Outcome Part II

Post#16 » Fri Jun 25, 2010 2:17 am

Agree for druid pet, he has a cool look, that's all.

Regarding Wiz again: WTB a fix on cap issue with Bard song. That's another point which shows that raid buff are not so beneficial for wiz.

Relnon
Posts: 142

Re: Outcome Part II

Post#17 » Fri Jun 25, 2010 2:50 am

Heh yeah, I forgot all about the SK pet (since I don't use him). His damage output is neglible. I think he needs a bit of a hp boost and instead of proc'ing a self-lifetap make him proc Ancient: Bite of Chaos. It heals for a tad less than his current, but atleast he'll provide some usefullness to the SK by healing the SK.

A level increase could be justifiable also I think, since his hits tend to be on the low side vs. lvl70 opponents.

Otherwise hes just a big familiar.

Hibbitz
Posts: 122

Re: Outcome Part II

Post#18 » Fri Jun 25, 2010 2:55 am

@ Lola - Wizards are perfectly fine with there highest focus(90% and 60%) also Enchanters only give 5% spell damage boost now no longer 10%

I do have to Agree druids dont do much at all other than heal like pwnage.

gongshow
Posts: 11

Re: Outcome Part II

Post#19 » Fri Jun 25, 2010 6:14 am

nvm
Last edited by gongshow on Fri Jun 25, 2010 8:08 pm, edited 1 time in total.

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Tyler
Posts: 4365

Re: Outcome Part II

Post#20 » Fri Jun 25, 2010 2:24 pm

This is not the place to discuss items dreamlists.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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