2hnder Balance

Explanations please - no flames
Taladome
Posts: 275

Re: 2hnder Balance

Post#11 » Thu Oct 06, 2011 3:24 am

odd wonder why they wont load for me lol, could anyone that sees them post his misses vs attempts under crush slash pierce etc whichever it is.

Tal
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Grey
Posts: 1101

Re: 2hnder Balance

Post#12 » Thu Oct 06, 2011 5:30 am

I couldn't get my version of gamparse to spit it all out as text for me so I just screencap'd it and uploaded.
I would have expected the paladin to do slightly better then the warrior with a 2h weapon but that was not the case at all.
Of course I keep the 2h mainly for undead boss fights where I know I am going to be using holyforge.

Taladome
Posts: 275

Re: 2hnder Balance

Post#13 » Thu Oct 06, 2011 5:48 am

I usually export it as html and then copy it from there. Would you mind telling me your misses vs attempts on the wep damage slash crush pierce etc not the hits from procs cause I cant see those pics =/


Tal
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jsre
Posts: 188

Re: 2hnder Balance

Post#14 » Thu Oct 06, 2011 9:31 am

For the record, besides bow and throwing, the only influence that weapon type has into the hit/miss calculation is weapon skill. So if skills are equal and the weapon doesn't have+ accuracy (or if you're capped anyway), hit chance will be the same.

The code is public, so if you can understand the basics this info is easy to verify.

Taladome
Posts: 275

Re: 2hnder Balance

Post#15 » Thu Oct 06, 2011 9:47 am

Bah imageshack images are blocked here in china so cant see the info.. If this is simply a matter of upping the weapons skills on the weapons to increase accuracy great but I cannot see his weapon attempts vs misses to confirm this. I did the math tho if the majority of the misses in my parse were turned into hits thats an additional 500-1000 dps that would be added on. Its vague and difficult to calculate such things.


Tal
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Zaria
Posts: 425

Re: 2hnder Balance

Post#16 » Thu Oct 06, 2011 9:51 am

ImageImage
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Lizzy didn't do it!

Taladome
Posts: 275

Re: 2hnder Balance

Post#17 » Thu Oct 06, 2011 10:42 am

Zaria to the rescue!! lol thanks so much. I see what I needed to see now. Your accuracy which is higher than mine I am guessing is coming from the 2hslash mods on the weapon itself which is pretty much identical on the two. Yet i still dont understand if these two were using identical weapons and buffs how jekudo has 240 less attempts over the same time frame. Now i just need to figure out a way to confirm 100% that its the weapons skill mod improving accuracy. Ive looked through the clone and noticed alot of your 2h weapons missing skill mods and the ones I used for the parse happen to be a couple of them. Going to try and farm some with skill mods on them and see if accuracy improves alot. IMO 2h wep with lower than 95% accuracy is losing too much dps.

Tal
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Grey
Posts: 1101

Re: 2hnder Balance

Post#18 » Thu Oct 06, 2011 11:30 am

Exact same weapon and buffs. The only possible changes would be from the gear.
Jekudo is in full donator gear and Grey is only like 1/3 doner gear.
I was to lazy to remove augs even tho I have enough distillers, if I get around to it I can go find another 2h weapon they can both use and farm up two to do another round.

However as I said I have no idea why Jekudo, who has 2h aa that the warrior doesnt, would be putting out less over all dps with a 2h weapon.

Sorry about the images, tell me which hosting provider is not blocked in China so I know for future uploads.

Firenze
Posts: 886

Re: 2hnder Balance

Post#19 » Thu Oct 06, 2011 11:36 am

if Jekudo pull less dps even with 2handers AA is because Paladin/SK get a lower base ATK stat then warrior.


I wish my SK could use only a 2handers , I'always thought a Knight should be using 2handers :)
Firenze of VallonZek <Europea>

Gwynraven

jsre
Posts: 188

Re: 2hnder Balance

Post#20 » Thu Oct 06, 2011 11:51 am

Ranger should have about 25 higher weapon skill than pally without mods..

Note that without any weapon mods they should have the same accuracy. Weaponskill only affects accuracy when it is lower or higher than the cap.

mod = (max skill - actual skill) * some value
'some value' is something like .3 by default,

Ranger will get more of a bonus from weapon mods as for example, the +10% weapon skill mod is applied to a higher base skill. so +10% would give something like .75% higher hit rate for a ranger (295?) over a pally (270?).

Most 2h weapons I've seen on THF are delay 30, so you can cut their base dam by a third when comparing to 2x1h. Add the damage from each 1h and average the delay. High end chars should have 100% (or close to) dual wield/double attack.

Warrior donor hits about 100/20 with augs? So 200/20 you would need at least a 266/30 to match it with 2h, 266/30 without even taking procs into account.

edit: bodmass

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