Outcome Part II

Explanations please - no flames
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Kuldiin
Posts: 304

Re: Outcome Part II

Post#31 » Sun Jun 27, 2010 8:46 pm

Waylander wrote:
Hood wrote:
Expletus wrote: Werewolf form is pretty gay


Cant say I ever found myself gay when in Werewolf form. Maybe I have the wrong spell file, or is this located in the resource file?

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TheBloodmoon
Posts: 391

Re: Outcome Part II

Post#32 » Sun Jun 27, 2010 8:55 pm

Bomb wrote:
Expletus wrote:Druids: They are a support class for healing, if you play a druid you know you are not the best healer and you are not the best utility class. I don't see a way to balance them without taking something from another class.

Shaman: Need to be the ultimate heal over time spells casters. Since they can't slow anything, they should at least have the best HoT.



Shamans already have amazing buffs, and good heals. The HoT suggestion seems more applicable to druids who really have... nothing. Their damage is suffering, the pet isn't worth keeping alive for the dps gain it gives against anything that rampages or aoes. Their healing is decent, obviously not as powerful as clerics as it shouldn't be, but it really isn't that much more impressive than a shamans to justify bringing a druid over a shaman (if you were limited to the choice).

Overall ive found the druid buffs to be absolutely underwhelming, they really aren't game changing and you wouldn't notice the difference if you didn't have them probably. I think this is primarily a cause of the fact that they are simply minor upgrades to items that you can find at lower content. Strongcoat is great, but its a small upgrade to the Iced Necklace that drops in Icewell. There are plenty of damage shield clicks that drop around as well to make their thorns buff less exciting. The only buff that I don't think ive noticed dropping (though I could have overlooked it) is regen, which isn't a druid unique type spell though it is slightly stronger than shamans.

In comparison shamans get tons of unique buffs that have no items that click their effects (might, sense, etc) and clerics have THE hitpoint buff.

Id love to see some help with their heals or some form of unique buffs that make bringing a druid a better option.


I seem to remember upgrades to the reptile line being fairly substantial...the defensive proc line is one that could (and should be) expanded upon to give druids that particular niche in group buffing. I had made suggestions in the past toward this and I believe they were mostly overlooked. I don't really feel like hunting them down in the forums, but if you are inclined, they are in there.
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The Bloodmoon Clan

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Hood
Posts: 58

Re: Outcome Part II

Post#33 » Sun Jun 27, 2010 9:10 pm

Kuldiin wrote:Cant say I ever found myself gay when in Werewolf form. Maybe I have the wrong spell file, or is this located in the resource file?


If you look like: Image

When you are supposed to be masters of Death and the Undead, yeah, that's gay.

Harney
Posts: 333

Re: Outcome Part II

Post#34 » Wed Jun 30, 2010 9:11 pm

Idk, personally I've loved werewolf form ever since I saw it, pretty badass illusion if you ask me. Think the request asking for an illusion change falls in to the category of what YOU want, and not neccessarily what everyone else does, vote to keep it as is.
Harney

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Hood
Posts: 58

Re: Outcome Part II

Post#35 » Wed Jun 30, 2010 10:09 pm

Take a poll from all active main Necromancers on the server, then. More than just Waylander and myself have shown interest in having this changed, Harney. I'm not the only one crying for a change here; reading the thread shows this.

Honestly, it's a cosmetic change to me. If it's decided to change the illusion, I'd prefer it to even be changed on Darkest Possession from Skeleton form to whatever, as even taking away Werewolf form from True Death won't get me to use the spell, it's inferior.

If it's decided to leave it as it is, I can live with Skeleton Form! :P

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