Cleric WishList
Posted: Tue Oct 27, 2009 5:13 pm
I played a Cleric on Live for way too many years to count, and in another game that I play, I run a priest-class, as well. Don't ask me why, maybe I like having the power of Life, Death or Repeated Purple-Bar over another character in my diabolical, coffee-swilling little hands....
But I was wondering if there was a way to give the player-run Clerics here a few "goodies" to make them a bit more attractive to actually -play- as opposed to using as a "pocket healer" when a bot isn't an option?
Mierrie, the original "Cranky Cleric(tm)" is hoping for a Cleric-only damage shield. Nothing as potent as a Magician's or a Druid's, for I understand how those two classes would feel if yet another class had usurped part of their "thunder". But something to help peel off the mob's hitpoints when they are out soloing with their bot, because the gods know that melee-ing and Smiting a mob to death takes a long, long time...even with a Pallybot helping. On Live, Clerics had access to the player-made potions and let me tell you, I kept the local alchemists in business and quite wealthy with what I spent for those potions.
I do know that at higher levels, Clerics get the "Mark" series of spells, which are, in essence, reverse damage shields as in the "Mark" is cast upon the mob and does additional damage to the mob whenever it strikes another player. But that's further on down the line.
I believe that Clerics do -not- need a haste item or spell, when you look at "Yaulp" and that pretty little Silvery Belt of Contention that can be looted in the lower levels and which Mierrie is still searching for.
But a self-only damage shield or perhaps a more potent "nuke" for those of us who consider ourselves to be "Battle Clerics" would be incredibly sweet to have.
And please, don't suggest that I create a Druid bot to hang out with my Cleric if I want a damage shield that bad. While I have a bot running behind my characters, it's not always my preferred style of play, and no Druid is going to tank as well as my PallyBot, no matter what they think.
Like I said, this was just a small Wish List. Thanks for reading and not laughing hysterically at me.
But I was wondering if there was a way to give the player-run Clerics here a few "goodies" to make them a bit more attractive to actually -play- as opposed to using as a "pocket healer" when a bot isn't an option?
Mierrie, the original "Cranky Cleric(tm)" is hoping for a Cleric-only damage shield. Nothing as potent as a Magician's or a Druid's, for I understand how those two classes would feel if yet another class had usurped part of their "thunder". But something to help peel off the mob's hitpoints when they are out soloing with their bot, because the gods know that melee-ing and Smiting a mob to death takes a long, long time...even with a Pallybot helping. On Live, Clerics had access to the player-made potions and let me tell you, I kept the local alchemists in business and quite wealthy with what I spent for those potions.
I do know that at higher levels, Clerics get the "Mark" series of spells, which are, in essence, reverse damage shields as in the "Mark" is cast upon the mob and does additional damage to the mob whenever it strikes another player. But that's further on down the line.
I believe that Clerics do -not- need a haste item or spell, when you look at "Yaulp" and that pretty little Silvery Belt of Contention that can be looted in the lower levels and which Mierrie is still searching for.
But a self-only damage shield or perhaps a more potent "nuke" for those of us who consider ourselves to be "Battle Clerics" would be incredibly sweet to have.
And please, don't suggest that I create a Druid bot to hang out with my Cleric if I want a damage shield that bad. While I have a bot running behind my characters, it's not always my preferred style of play, and no Druid is going to tank as well as my PallyBot, no matter what they think.
Like I said, this was just a small Wish List. Thanks for reading and not laughing hysterically at me.