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Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 2:44 am
by Rerfu
May magicians have something to compensate for the fact that their pets are toast by AE Rampage on raids?

Possibly like a % spell damage buff to make up for the fact that little Jober doesn't have a place on boss fights? So that magicians and probably other pet classes too, would still be able to do full damage? With current population you can't really designate heals to pets, and they just flat out get rocked by rampage, even before Tier 3.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 4:12 am
by sarcon
not just mages but necro,bst,SK also have issues about keeping pets alive (of course i understand SK pets not surviving). perhaps coding that would boost indirect damage mitigation on pets (not sure if that flag is in EQ1 but i know EQ2 made liberal use of the direct vs indirect damage flags), or maybe a staggered hp boost to pets based on owners .... lets say mana?, like every 500 mana for caster the pet gets X hp bonus.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 4:54 am
by Jeido
I need to say this before tyler jumps in and ninja changes it. Tell your magicians to get pet affinity AA and stick them with a DPS group that is getting group heals. Everyone has to deal with rampage, and just because pets die to them in the early tiers due to a lack of AA's doesn't mean they should be beefed up IMO.

Bresham has had little to no issue with pet deaths except for on insane AE mobs such as Fennin or Magmaton. He was also worried about his pets deaths on raids, but once I told him to get pet affinity AA he was all set. Try to think of ways to get around situations before posting for trivializing encounters first. Half of the fun on this server is that things are challenging, and part of being challenging is having things to work around.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 6:36 am
by Rerfu
The 300 DPS from a Pet will not trivialize anything that matters.

All it is doing is reducing the damage of a character that has spent around 175-200AA into a pet and making it worthless in a raid.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 6:39 am
by Jeido
Rerfu wrote:The 300 DPS from a Pet will not trivialize anything that matters.

All it is doing is reducing the damage of a character that has spent around 175-200AA into a pet and making it worthless in a raid.


As I said, get pet affinity and it will not be worthless. Part of raids is having the correct AA to be able to survive. Consider it defensive AA for a warrior or DPS. If they don't have those aa nor a healer to keep them alive, they'll die. Players don't usually die because they benefit from group heals, and so will the pet if it has that AA.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 6:42 am
by Xebnok
I'm not sure, but I think our mages do have pet affinity maxed?

Could be wrong.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 6:54 am
by Jeido
Xebnok wrote:I'm not sure, but I think our mages do have pet affinity maxed?

Could be wrong.


If they do that's good, that's half the battle. The other half is getting them with the DPS and a cleric who is group healing. Trust me, the beastlord pet is worse off stat wise than the mage epic ones are. If Bresham's pet can survive PoFire raid mobs, there is no reason mages can't survive ToV ones. Try different approaches, even if they are beefed up will it really matter if theyre not getting healed? They'll still die, just slower : P

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 6:56 am
by Milein
It's not that. I have every single AA that a mage can get to benefit their pet. My 1.5 pet currently has the following:
1. 1.5 Pet (15k HP, 200 max hit, Enrage, Triple Attack, Quad Attack, Unsnarable, Unfearable, Immune to magic and fleeing.
2. Max Elemental Agility (mitigation)
3. Max Elemental Alacrity (Flurry)
4. Max Elemental Durability (Hit Points)
5. Max Elemental Fury (Criticals)
6. Mend Companion (minor lay of hands for pet)
7. Max Replenish Companion (major lay of hands for pet)
8. Frenzied Burnout (pet rampage)
9. Pet Affinity (Pet gets group buffs and bard songs)
10. Max Hastened Mending (Replenish Companion reuse time shortened)
11. Max Pet Discipline (/pet hold (works) /pet focus (broken, posted about it) /pet no cast (broken, posted about it))
12. 35% pet focus (soon to be 40%)
13. 50% healing focus (causes me to heal for 2.6k)
14. Clicky for ToV robe that decreases pet received dmg and increase pet dmg by 50% for 30 seconds. Recast in 5 minutes.

I have max pet AAs and the best pet gear and spells for our level.... guess what my pet dies to? Rampage.

You seem to forget that some classes (Mages) RELY on their pet. Pet dies? Poof goes 75%+ of mage dps. We can't designate a real cleric for a pet thats retarded. Hell our pet is a mage's life! That defines our character. Our pets are supposed to be on par with non-raid geared REAL players.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 7:00 am
by Xebnok
As far as cleric and healing for pets etc etc.


It may be a TAD unrealistic.

Lets face it, this is emu and people are already boxing tons of characters and most of them are healers, i think getting away from this trend would make the server much more fun.


Constantly having to box 3-5 characters isnt the height of my game play experience, doing something with pets eating ramp doesnt change anything but make it easier on the few healers that are out there.


Again, just an opinion, I am not qualified to back any of this up lol.

Re: Magician Pet Survivability - Rampage Mobs

Posted: Sun Nov 29, 2009 7:10 am
by Jeido
Milein wrote:You seem to forget that some classes (Mages) RELY on their pet. Pet dies? Poof goes 75%+ of mage dps. We can't designate a real cleric for a pet thats retarded. Hell our pet is a mage's life! That defines our character. Our pets are supposed to be on par with non-raid geared REAL players.


My example used here was Bresham, a beastlord. Beastlords also rely on their pets, and his stays alive. Again, what's with you guys and the personal attacks? This is a game, relax and stop bringing drama to this server. Part of a clerics job is to keep everyone alive, including pets. Evolution has 3-5 clerics per raid, and they are all boxed. Welcome to Eqemu.