Swarm pets
Posted: Tue Dec 08, 2009 5:38 pm
Not sure how well this will blow over with you guys but i wanna lay it on the table anyway just incase you guys think this is fair 
First off before i start i would like to let you know that this is about all swarm pets (any non-permanent pet that you summon with a spell/AA/clicky or proc) not just the mage ones. lol
The thing with swarm pets is they aren't supposed to hit very hard, max hit should be about 50 dmg if that. (there is a major exception to this and i'll get to it in a second though) however what they are supposed to do is provide that 100-150 extra dps on fights and raids. Every little bit helps right? Well there's an issue =/ each swarm pet has 100-400 hps max. When you send them on raid mobs that ramp for 5k those ittsy bitsy pets don't even get to land a single hit before they're taking a dirt nap. It gets to the point where it's kinda pointless to use them even though their dps could be quite useful. You don't wanna make them invincible but you don't want them dieing before they can even hit once either. You wanna find a middle ground. Judging by what i have seen from raid mobs i think any swarm pet (anything from mage/bst AA pets all the way down to the little clicky pet from Chaosslayer's new progression quests) should be given about 15k hp. That's enough to last through 2 or maybe 3 rampages or a couple AE blasts on raids, thus giving them the chance to hit at least a few times before biting it, and it's not like they're gonna tank anything anyway lol
Now as for those "major exceptions" we have to visit a couple friends. Good old Beastial Empathy (Beastlord) and Raging Servant (Magician). These pets have the same hp issue as well but there's another problem. Unlike the other swarm pets these pets are actually designed to be MAJOR dps bonuses. Currently they hit 200 dmg max where as on Live these same pets hit for about 500-600 dmg max. They don't hit very fast but they're supposed to hit hard. This is evident by the fact that the spell costs 1.6k mana to cast. The dps to mana cost ratio is currently very undesirable considering i can do twice what Raging Servant does for half the cost using nukes =/. Either Raging Servant and Bestial Empathy should have their mana costs cut severely or their max hits should be raised to about 500 dmg.
There any chance of these things being looked into Tyler?
What do you think? 

First off before i start i would like to let you know that this is about all swarm pets (any non-permanent pet that you summon with a spell/AA/clicky or proc) not just the mage ones. lol
The thing with swarm pets is they aren't supposed to hit very hard, max hit should be about 50 dmg if that. (there is a major exception to this and i'll get to it in a second though) however what they are supposed to do is provide that 100-150 extra dps on fights and raids. Every little bit helps right? Well there's an issue =/ each swarm pet has 100-400 hps max. When you send them on raid mobs that ramp for 5k those ittsy bitsy pets don't even get to land a single hit before they're taking a dirt nap. It gets to the point where it's kinda pointless to use them even though their dps could be quite useful. You don't wanna make them invincible but you don't want them dieing before they can even hit once either. You wanna find a middle ground. Judging by what i have seen from raid mobs i think any swarm pet (anything from mage/bst AA pets all the way down to the little clicky pet from Chaosslayer's new progression quests) should be given about 15k hp. That's enough to last through 2 or maybe 3 rampages or a couple AE blasts on raids, thus giving them the chance to hit at least a few times before biting it, and it's not like they're gonna tank anything anyway lol
Now as for those "major exceptions" we have to visit a couple friends. Good old Beastial Empathy (Beastlord) and Raging Servant (Magician). These pets have the same hp issue as well but there's another problem. Unlike the other swarm pets these pets are actually designed to be MAJOR dps bonuses. Currently they hit 200 dmg max where as on Live these same pets hit for about 500-600 dmg max. They don't hit very fast but they're supposed to hit hard. This is evident by the fact that the spell costs 1.6k mana to cast. The dps to mana cost ratio is currently very undesirable considering i can do twice what Raging Servant does for half the cost using nukes =/. Either Raging Servant and Bestial Empathy should have their mana costs cut severely or their max hits should be raised to about 500 dmg.
There any chance of these things being looked into Tyler?

