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Bard for pulling and splitting in raid zones Feedback

Posted: Tue Jan 12, 2010 6:08 pm
by Rerfu
Bard ToV Leggings:

Frozen Farseeker's Legguards item ID # 5170 with Spell Effect # 8490

Bard and Monk are both supposed to assume the role of puller as documented in the system messages in ToV when you try to pull with anything else.

The way I understand it for Bard (and believe me I'm very new at bard pulling when its not swarm kiting a zone on live.) Is: Calm, AA Bellow, Run to Camp, Fading Memories.

The level 66 Song Luvwen's Aria of Serenity Spell ID # 5370 has a Reaction Radius of 10/70. Every time I've used this spell to try and sneak around a mob, it has failed.

Chaotic Pacification Spell ID # 8490 has a Frenzy Radius 1/72 and a Reaction Radius 1/72 with Effect Pacify. I've seen this work for almost every pull in the game. Yet Bard ToV pants do not receive this.

All I'm asking is to please take a look at the effects on the Bard lull, it doesn't seem to be doing its job. Also, please consider adding Chaotic Pacification to the Bard ToV leggings and moving the current effect to the Ferocity V Arms Item ID # 5092 because we have Ferocity 6 on our 1.5 weapon item ID # 3542.

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Wed Jan 13, 2010 7:57 am
by Tyler
Good point.

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Thu Jan 14, 2010 4:38 am
by Grey
Bards get FM, enough said.

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Thu Jan 14, 2010 8:48 am
by Tyler
So do Monks on their ToV Robe.

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Thu Jan 14, 2010 6:16 pm
by Jeido
Tyler wrote:So do Monks on their ToV Robe.


10min CD ><

On a serious note, bard lull has always been like that. Then again, monks never got a real lull on live either. Tricky tricky..

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Thu Jan 14, 2010 9:05 pm
by Tyler
Yea, means i could give Bards a 10 mins CD Chaotic Pacification also :)

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Thu Jan 14, 2010 10:20 pm
by Grey
Custom server = High mana.
FM + High mana = Use the shit out of it
FM is better then FD.

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Fri Jan 15, 2010 1:29 am
by Koeril
FM is manaless here (or so I heard ... this came up in guild chat one night).

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Fri Jan 15, 2010 7:09 am
by Tyler
According to Spellfile it has a 900 mana use.

Custom server = High mana.
FM + High mana = Use the shit out of it
FM is better then FD.


While i agree on most of this, could you continue this? What do you want to say?

Re: Bard for pulling and splitting in raid zones Feedback

Posted: Fri Jan 15, 2010 9:51 pm
by Rerfu
Fading Memories requires you to clear a mobs aggro radius to use, and you have to stop all of your songs.

There is no mana cost on emulator, but with raid gear + gather mana click 900 mana wouldn't be an issue anyway.

The goal here is to turn Bards into more then just Melody bots, which is what they currently are. The fact that their: Calm line is a joke, Charm and Mez don't work at all in raid zones and if you snare pull you need a significant amount of open space to split with Fading Memories.

Any click item or AA at all requires stopping all songs, so even though we have plate, in the 5 or 6 seconds it requires to start a song the bard is getting beat on with no defensive disc of any sort, and if we want to drop the mobs we have to clear aggro radius which in some zones is quite a large distance.

On top of that you still have the emulator bug with AAs which at the worst times can delete your Fading Memories and you die anyway.