Post#3 » Tue Apr 06, 2010 3:43 pm
I played a wizard on live and spend a lot of time parsing wizard vs. melee DPS from the end of Velious until I retired somewhere around OoW launch. The problem with casters is that they don't scale well. They are tied to their spells and a very limited set of focus items and more importantly, to their mana pool. Let's break it down for a 2.0 equipped raid wizard -
Well consider Ether Flame since 2.0 has the nice focus effect on it. For the sake of argument I am going to assume that the wizard had a crit rate of 50% and always lands spells for 100% damage with a 70% damage focus and 40% spell haste. That means that our focused Ether Flame looks something like this -
Mana cost - 1045 mana
Damage - 21675
Total cast time - 7.3 seconds
If you assume a short fight or an unlimited mana pool, this wizard is going to max out somewhere in the range of 2900-3000dps. That sounds impressive until you look at the reality that most spells are not going to land for 100% and only a few people in raid guilds are going to have focus items that good. Not to mention the fact that a similarly geared rogue, monk, or zerker is going to pull similar DPS numbers without the limitation of mana. If a fight goes for 20 minutes they keep hacking away while the wizard sits oom casting as mana comes back or the refresh on gather mana resets.
My warrior parses 1500ish DPS WHILE TANKING all the time. This doesn't include proc damage, which would surely put actual DPS closer to 2000, considerably higher if you count Panther procs.
In order for it to make sense to play a pure caster they need to have a massive increase in DPS relative to other similarly geared melee. Something along the lines of 50-75% higher max potential DPS would make it worth having them on a raid. Otherwise, just make a ranger with a decent bow and a high damage arrow.