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Enchanters Worth It?
Posted: Sat May 22, 2010 5:16 pm
by Expletus
Im looking for some feedback from any 70 enchanters? Is it worth playing? Is it fun? Gimme some feedback!~
Re: Enchanters Worth It?
Posted: Sat May 22, 2010 5:24 pm
by ChaosSlayer
from what I know, enchanter can make a raid with adds to be much easier than normal, with recent changes to mobs/adds and high end mezzes
other than that, you can charm some very scary mobs, given you not afraid to take the risk to control them

Re: Enchanters Worth It?
Posted: Sat May 22, 2010 6:25 pm
by aabamzen
I have an enchanter that I break out from time to time when I need the extra dps. The charm from the tov legs let me take out lendiniara with just the crew in my sig + the enchanter, and if I remember right the charmed drake parsed about on par with the rest of my group (this was before I had LDoN weapons and decent focii).
I played an enchanter as my main on live, so I'm probably a bit biased, but they are a blast when their abilities can truly shine.
Re: Enchanters Worth It?
Posted: Sat May 22, 2010 7:32 pm
by Tyler
With the recent changes, they are really ok. 3k dd with 250 mana autocast for the entire group, 5% spell increase debuff cripple, 10% mana reduction buff etc etc.
Of course, enchanters, if played right, leave little room for boxing. IT all depends on your style of playing.
Re: Enchanters Worth It?
Posted: Sun May 23, 2010 10:04 am
by Lola
Hiya,
Yep, even boxed it is a great toon to add to a crew.
4K mana "true thougt", advanced cripple inclunding + 5% DD spell, 2.0 tash (huge!), -10% mana target buff.
One question to Tyler:
I am wondering about the raid mezm as description says: mob till level 73 (exact same as euphoria spell) - unresistable? longer duration? Bump on others mobs around the mezzed one? I did not find the clue on that spell.
Can you just help me clarify this new mezm compared to others already scribbed?
Re: Enchanters Worth It?
Posted: Sun May 23, 2010 3:04 pm
by Tyler
It has a -150 mr i think