[req] pet regen
Posted: Thu Jul 16, 2009 5:23 pm
I haven't really noticed until now that pet regen is far, far too low.
I had gated out of seb with my pet at around 15 percent health and I was just about totally oom.
I cast acendency and sat down and went afk for about 10 minutes. I returned with most of mana back and the pet was under 45 percent hp.
Now on live, the bst pets weren't known for awesome regen (unlike mage water pets which had extremely high regen) but they weren't so slow either.
I think with the adjustments to level and hp how fast pets regen between encounters was possibly overlooked, or the adjustments made were too minute to affect the pets hp pool signifigantly?
I know the mage water should be close to a bot's hp, perhaps 3/4 of how they regen, water being the extreme case for pets.
But the only way my pet gets health between enounters is if I pump heals into it where as on live, one could grind without directly healing the pet between encounters due to it's higher than player regen.
It's even a bit worse here because of the ae nature of many attacks.
You could even put a larger regen componant on the pet augs if you feel pets are balanced for normal play 1-70?
Just some thoughts.
I had gated out of seb with my pet at around 15 percent health and I was just about totally oom.
I cast acendency and sat down and went afk for about 10 minutes. I returned with most of mana back and the pet was under 45 percent hp.
Now on live, the bst pets weren't known for awesome regen (unlike mage water pets which had extremely high regen) but they weren't so slow either.
I think with the adjustments to level and hp how fast pets regen between encounters was possibly overlooked, or the adjustments made were too minute to affect the pets hp pool signifigantly?
I know the mage water should be close to a bot's hp, perhaps 3/4 of how they regen, water being the extreme case for pets.
But the only way my pet gets health between enounters is if I pump heals into it where as on live, one could grind without directly healing the pet between encounters due to it's higher than player regen.
It's even a bit worse here because of the ae nature of many attacks.
You could even put a larger regen componant on the pet augs if you feel pets are balanced for normal play 1-70?
Just some thoughts.