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Rogue backstabs

Posted: Sun Aug 30, 2009 3:13 pm
by Koeril
Pre-revision Rogues were getting some awesome DPS with our Daggerfall crits. Because of this being Emu also, we could do them mid fight which is what brought us those 1000+ DPS parses. However, after the revision patch things have changed.

Pre-revision, my max daggerfall crit at 41+2(dis) damage was around 13k - 12,936 I think. They happened few and far between, but maybe 10-25% of the time depending on the mob. However, Ijust spent about a good half hour in Icewell parsing and I've found that post-revision max daggerfall backstabs at 41+2(dis) are about 4k - 4086 exactly.

This also explains why I was parsing so low during our ToV run the other night with 600-700 being average for my DPS when it used to be closer to 1000 DPS. I'm not complaining and whatever damage I do is fine for me since it's Hans is more of a luxury alt than a real character. I would like maybe Extraliten (Stabbs) or Ienjoypie to confirm what I am claiming and see if maybe Rogue DPS needs to be re-adjusted.

Btw, this is with my new warrior bot tanking for me so I'm not really circle strafing much unless Jerant got aggro form a heal or whatever. So this is close to what a main Rogue would see as far as attentiveness and backstab usage.

Unfortunately I didn't keep any pre-revision parses. I typically parse for the night and wipe the log file. Maybe next ToV run, I'll persuade Jeido to go a few fights without Jerant and get some good long parsed fights.

Hans -vs- Combined: Icewell Mobs (50 count):
-- DMG: 609376
-- DPS: 731
-- Scaled: 731
-- Slash: 196150
-- Pierce: 194921
-- Backstab: 139111
-- Hit: 79194
-- Non-crit rate: 71.6%
-- crit rate: 28.4%
-- Attempts: 3152
-- Hits: 2488
-- Missed: 578
-- Defended: 86
-- Accuracy: 81.1%
-- Avg Hit: 244
-- Max hit: 4086
-- DMG to PC: 75214

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 5:36 pm
by Jeido
I knew something was going on with rogue DPS. Ienjoypie wasn't parsing too hot last night in ST either :(

His max crit was 4560 which is definitely much lower than it should be.

Edit: btw his dagger is Vulak's, and it also has an ST aug on it.

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 5:50 pm
by Koeril
Was that a normal crit or daggerfall crit?

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 5:55 pm
by Jeido
Well damn, I was wondering why Monkz' dmg was still so low. It seems it's effected all combat abilities. Monkz's max flying kick is now well under 200 and it used to be 600ish.

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 5:57 pm
by Jeido
Koeril wrote:Was that a normal crit or daggerfall crit?


he always uses daggerfall, so i'm assuming that's what it was.

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 6:31 pm
by Koeril
FYI for reference, my old regular backstab crit was 5280.

Re: Rogue backstabs

Posted: Sun Aug 30, 2009 10:14 pm
by striat
Will be adjusting special attacks soon. While you will likely see improvements, some aspects will be tuned down.

Re: Rogue backstabs

Posted: Mon Aug 31, 2009 12:22 am
by TheBloodmoon
Would be nice to see it at least close to pre-revision as possible, unless there's a good reason to reduce the damage of special abilities. I don't see one at the moment, though, as a lot of current content on this server as been tuned to the ability of our population's dps, and removing upwards of 300 dps off rogues and similar to monks (maybe even zerks?) would slow down raid dps overall, making fights last longer than the possible duration of 2 defensive warriors. I'm just being paranoid, but still...

Re: Rogue backstabs

Posted: Wed Sep 02, 2009 10:11 pm
by Jeido
bump

Re: Rogue backstabs

Posted: Wed Sep 02, 2009 10:45 pm
by Koeril
So I talked to Lillu the other day and he confessed that Rogue damage was altered. I knew it felt different when I saw parses in ToV of 800+ instead of 600's.

So I decided to parse Icewell again .. well, screwed up and ended up dying and I need to be getting to bed so here is the second parse I took tonight. Includes 25 Icewell mobs, but that should be sufficient I think for a good sample. If I was smart, I would use the zombie dummies in THF to parse on, eh?

Hans -vs- Icewell:
-- DMG: 332012
-- DPS: 878
-- Scaled: 878
-- Pierce: 100504
-- Slash: 98946
-- Backstab: 76496
-- Hit: 55916
-- Strike: 150
-- Non-crit rate: 74.2%
-- crit rate: 25.8%
-- Attempts: 1695
-- Hits: 1383
-- Missed: 286
-- Defended: 26
-- Accuracy: 82.9%
-- Avg Hit: 240
-- Max hit: 4086
-- DMG to PC: 20323

As you can see from comparing the two ... average damage per hit is the close, crit rate is the close, tanking amount is about the close. Everything looks the same, but DPS is higher. No idea what you guys changed, but something did.

The only thing I can think of is the Storm proc change from the spell file? My bot uses the Rhag hammer offhand for the proc. I see "hit" (hit is all non-melee) is up much higher than before: 55916 (x2=111832) today > 79194 the other day. That is more than 30k more damage over the course of 50 fights.