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Looking for input...
Posted: Tue Jun 30, 2009 4:22 am
by DJani
Would like to open up the forum here for some ideas.
If you would like to see some thing become a reality in the game, post it here, but please consider these things before putting anything here.
1) give a reason for it, but just.. because
2) Give an idea of the stats etc that the object should have
3) Purpose... its got to have one.
4) dont expect it to become true.
Pretty easy, but throw me some ideas, at present i have 54 objects in the tradeskill write up so far, would love lots more =)
Re: Looking for input...
Posted: Tue Jun 30, 2009 8:20 am
by Koeril
So you are asking for tradeskill recipe results? Sorry it isn't clear what you are wanting suggestions for.
The only thing I can think of right now is a tradeskill bow upgrade from the Guk one.
* Reason is because I've not found a drop yet in Sebilis.
* Idea of the stats could be slightly higher than the Chaotic one, but I'm not sure how bow stats scale to be honest.
* Purpose is to kill stuff deader faster.
** This is not a well thought out idea, but I'll think on it today and come back: Another idea, just off the cuff, could be some items that improve something, but severely lack (or give a negative) in other areas - kinda like a specialization of sorts. For example, some type of "sniper scope" for rangers which would provide a +% to accuracy/damage but maybe give a huge +% to aggro which would go on the face slot and provide very little in the way of other stats. Like a sniper rifle increases accuracy/damage, but the gun is louder (sometimes) so it draws more attention. Or maybe like a range increase as the cost of accuracy. Those are just some ranger examples, but I'm sure we can come up with others - maybe something to lower backstab reuse timer as the cost of disabling something like disciplines for awhile.
*** Is it possible to get an item to trigger a detrimental effect at the time it is worn? I know you guys have dome some amazing innovative changes on this server.
*** Is it possible to alter anything with skills/disciplines other than blanket changes? Like change them for one person based upon a debuff?
Re: Looking for input...
Posted: Tue Jun 30, 2009 3:22 pm
by DJani
Basically what would have to happen with your suggestion is a Crafted Aug... can do that. So with that...
I have added a crafted Accuracy aug to the list, Thank you Hans =)
*** Is it possible to get an item to trigger a detrimental effect at the time it is worn? I know you guys have dome some amazing innovative changes on this server.
Yes that can be done, And i have several items already worked out that do such a thing.
*** Is it possible to alter anything with skills/disciplines other than blanket changes? Like change them for one person based upon a debuff?
Yes and No
Re: Looking for input...
Posted: Tue Jun 30, 2009 5:31 pm
by Bonehead
How's this for an idea...
I was big into tradeskills on Live, it filled up the time when not grinding away mindlessly on AA's or raiding. And this being Everquest, I love a good quest too, so naturally one of my favorite quests on Live was the Coldian Prayer Shawl.
This thing was great, it started out has a rag (1ac, 1hp) and over a long story arc, collecting rare drops from mobs, and spending hours increasing ALL tradeskills, you where rewarded with one of the best shoulder pieces at that time (dropped or otherwise). The quest wasn't easy, but totally worth it in the end.
Anyway, enough reminiscing. What I am proposing would be something along the CPS, but for every slot. Pieces would drop in low level zones, you collect the proper reagents to make it more powerfull, and you would keep it has you gain levels. Higher level zones would drop better reagents, making the piece you already have more powerful and more useful.
It would work something like this:
Torn cloth (slot) - caster
Decayed Chain (slot) - chain wearers
Tarnished Plate (slot) - plate wearers
Moldy leather (slot) - leather wearers
Shinny trinket of (slot) - jewelery
Broken piece of (slot) - weapon and misc.
These pieces would drop in Crush or Pal, and maybe the reagents needed to make them whole is bought or dropped somewhere else. Just basic tradeskills would be needed to make these items, which would be comparable to the dropped items (maybe slightly better if the pieces are harder to get).
You would never get rid of the piece that you made, rather, it would be the main ingredient for an even better piece in the next tier of dungeons. Guk, Mist, and Karnors would drop reagents to make what you have even better, the rarest ingredients coming from the boss mobs of course. But!! Now you need slightly better tradeskills in order to do the combines, on fail, you get your original armor back but lose all the dropped pieces leading up to it.
And so on and so forth up through the levels. At higher levels a piece of forged armor may look something like this to make: (using 2nd stage plate arms has an example)
Crushed Tin Armguards (original plate arms, made from forge, mob drop+reagent, trivial)
Fluffy Leather Padding (made from dropped materials using tailoring and brewing)
Diamond coating (made from diamonds using jewelcraft and pottery)
Rugged Bindings (made from storebought materials using fletching)
Combine all those in a forge to get Resplendent Bronze Armguards, say, 120 trivial or so.
This wouldn't be a replacement for the armor quests that are already in, but rather, something different that gives the players a feeling of accomplishment for working hard at all tradeskills.
I know this is horrifically complex but I think a lot of people are in the same boat has I am, level 70 and still wearing the same armor they had on at level 40. At least doing something like this would give people something to do and look forward to. Also, you could make places like PoF and Icewell more desirable to goto by having reagent drops there for the tradeskill quests...
Let me know what you think,
Bone Head
Re: Looking for input...
Posted: Tue Jun 30, 2009 7:20 pm
by Tyler
That's exactly my vision for Tradeskills and i think DJani is working on something like this already!
Re: Looking for input...
Posted: Tue Jun 30, 2009 10:44 pm
by DJani
Bonehead....
You will be happy to hear that you and i think alike...
And that is exactly what i am doing on a lot of the items. They are a step process and required for the upgrade and so on. What I am needing is ideas however. I have already put on paper 58 items, but i would like more. The mroe the better and the more involved and world spreading it can become.
I have items that will be droping in very seldom gone to zones etc etc.
But be happy... what you want is being put into practice on lots of the items i have so far =)
In fact.. you talked about a shoulder piece... shoulder idea just popped into my head and added tot he sheet =)