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Brainstorm on trivials and 220+
Posted: Thu Sep 24, 2009 9:03 am
by Koeril
Ok, so yesterday I got my smithing up to 239 and I've had tailoring at 288 for ... well ever it seems. What I've noticed is that the success rate with max mastery AA's seems the same once you get to about 220-230 on all recipes up to 300. In other words I have approximately the same amount of fails and successes at 239 skill as I do at 288 skill and that is huge because the grind to get the last 75 points in tradeskills is murder literally - at 288 I've had stretches of no skill ups for 79 combines before.
So, lets brainstorm about what we could do to make it worthwhile for people to do the 220+ tradeskill because at this point I'm going to tell people not to do it for the same reason I'm not going to - no practical reason.
Re: Brainstorm on trivials and 220+
Posted: Thu Sep 24, 2009 2:45 pm
by Topsy
I think someone had made mention of a quest in a previous thread. I've only gotten my brewing up high enough to notice how infrequent skillups are passed 200. I think i made about 800 combines of minotours brew and i went from 188- 211 brewing.
If there was a quest npc that would trade a stack of 20 (from your successful combines) and reward you with 10 points in that particular tradeskill that would be awesome. It doesn't seem like it is to terrible to get to 200 so the quest should probally need you to be at least 200 skill before he is willing to talk to you. He should also tell you what combines he is willling to accept in trade for skill ups.
Re: Brainstorm on trivials and 220+
Posted: Thu Sep 24, 2009 3:06 pm
by Koeril
Was that the trophy idea? I never played when they had trophies.
Re: Brainstorm on trivials and 220+
Posted: Thu Sep 24, 2009 6:17 pm
by Topsy
i quit before trophies also. Was just saying since skill ups are so far and few between perhaps we could turn in a stack of items created in exchange for +10 to what ever skill we were using.
Re: Brainstorm on trivials and 220+
Posted: Thu Sep 24, 2009 7:50 pm
by Koeril
Perhaps, however the thing I was going for was to try and come up with ideas to make people want to go to 300 as opposed to 220 (or so), not provide an alternative route. In my opinion, since the tradeskill poll resulted in people saying that tradeskills are an alternate route to raiding, then it should be just as hard, but not require the raiding part. How many hours have we put into raiding?