Follow up on dev work

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Lillu
Posts: 11301
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Follow up on dev work

Post#1 » Wed Aug 26, 2015 8:18 pm

First thing first, please take a look at our internal bug/todo list. Let us know if anything is missing from it. Possible exploits are obviously not listed. The order is not based on priority.

Todo.
o Zone crashes. We are constantly investigating/fixing the very few zone crashes we have left. Please keep reporting them.
o Some focus effects/AAs are being looked into to confirm their functionality.
o #getlsinfo not working.
o Spell cast bar issue.
o Dummies are not giving skill ups.
o Universal Chat service is non functional.
o We are constantly tweaking class balance based on your feedback. Please help us with (post update) feedback and parses.
o Possible bot anomalies.
o RoF2 client support will happen at some point, no ETA at this time.
o Some (RoF?) AAs are non functional. We'll either fix them or disable them.
o Aura visuals are turned off right now. We might re-enable them soon!
o We are working on a complete overhaul of our web tools. The goal is to improve it's performance while making it more transparent and easy to use.
o Possible spell book issue.
o Some items drop more rarely than before the recent code update. Please post if you feel like something is off.

New content.
The final tier of Vex Thal is under development and based on the sneak peak Vaion gave me, I can tell you guys it will be lots of fun! And as always, the brave adventurers to defeat it shall be greatly rewarded. :)

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Shin Noir
Posts: 380

Re: Follow up on dev work

Post#2 » Thu Aug 27, 2015 1:12 am

Looks fun! Glad to see the work being done.
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Denizen
Posts: 882

Re: Follow up on dev work

Post#3 » Thu Aug 27, 2015 12:14 pm

Looks like a good list to me. I'd think making Aura's visible would be low on boxers' list as most have them turned off.

The implementation of the new code was/is a hassle for you folks but the end result is a better game. Thanks for all the effort. :D
Rafe, 70 sk

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Enrikk
Posts: 389

Re: Follow up on dev work

Post#4 » Fri Aug 28, 2015 11:46 am

Love the attention to detail you are putting in!

Some of those items are just nuisances, which don't really affect gameplay at all, so seeing you working on them shows your level of commitment. It's appreciated!

I think it's a good list.
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

Stickybuds
Posts: 883

Re: Follow up on dev work

Post#5 » Fri Aug 28, 2015 7:18 pm

Keep up the good work everyone. Will be back to help test and debug and play once I get more free time again. Great dev team and great community help make THF the best EQ server around!
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