wish list

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Catamander
Posts: 45

Re: wish list

Post#11 » Fri Feb 11, 2011 1:35 am

In EQ2 they are called Heritage Quests -- they are shorter than epic quests but much longer than regular quests and they result in decent to excellent items that are versions of classic EQ1 loot. jboots, shiny brass shield, wurmslayer, etc. Many of them are really fantastic quests and well done, though these days the rewards have not kept up with gear inflation and at certain tiers the rewards are heavily biased toward particular class archetypes (melee dps, int caster, etc.). Still, for old-school eq1 players they return to some of the lore, locations, and even NPCs of EQ1 (or their descendants) and have enough of that good old tongue-in-cheek wit about them to feel like a bit of the EQ1 attitude in EQ2. I have to say, the sense of humor in EQ1 and even in EQ2 is part of what kept me so hooked on the game. Far more so than many other MMOs I tried, which either shot too low with their sense of humor (WoW) or were just way too serious.

EQ2 also has signature quests, which are more storyline driven around the new mythology or lore.

The key with both these is a good long diverse storyline and a solid reward. Also, EQ2 has a system of Status Points that these quests would give characters (and normal quests did not). Those points then had value in the purchase of mounts, housing, rent, etc.

Still, I really enjoyed the heritage quests we did in EQ2.

As for player housing in EQ2, some people really get a thrill out of decorating theirs in EQ2, but the system there has movable placeable objects that only the owner can move, and a lot of them that can be resized, reoriented, etc., so you can do some really creative stuff (split rooms horizontally to make two floors, build stairs out of benches, etc.). There are also specific items that can only be placed in your house that have game advantages, like a mirror to hold two different AA point configurations, teleport NPCs or objects, a mailbox, plants that grow foods with special properties, etc. Also your housing is important in the way the bazaar broker system works in EQ2. Even with all that, it's something most players pay little to no attention. I just don't see it being worth the coding trouble.

What about converting some of the old cities into dungeons? In EQ2 the high elves went Nazi and Felwithe is a dungeon zone. Katta Kastelum (sp?) and Sanctus Seru were always mixed city/hunting zones. They could even possibly be turned into raid zones (Sanctus had at least one raid mob iirc). Maybe Grobb and Rivervale? I remember folks hunting in Rivervale a lot actually, though for the life of me I can't recall why.

tyranny
Posts: 28

Re: wish list

Post#12 » Fri Feb 11, 2011 2:04 am

this is just an example of a good decorator in eq2 housing.

http://www.youtube.com/watch?v=8q_8_UmHXM4

keep in mind this house probably cost this couple months of time farming the items and materials to decorate with and to sell for plat to afford everything else.

Also notice most of there heritage quest items are placed throughout the house.

In everquest 2 buying a house and maintaining it is exepensive...decorating it with a real theme is very pricey.
Brainfreeze Hurts ~ 70 Monk
Member of <Shattered>

Felibar
Posts: 193

Re: wish list

Post#13 » Fri Feb 11, 2011 4:13 am

I too few times proposed to move the hub into a city, and scatter the npcs around - I was proposing Erudin Palace - it has nice royal look in marble. But Lillu insists the current hub ties well with server Name - Hidden Forest - and using a city would not tie in.


Well, we could always move it to Kelethin! Favorite city/zone ever to me, what I reminisce the most about concerning Old EQ.

All the drunken, bard-speed races from the top to some arbitrary point, and the corpses lying all over the ground under the city. Good times, good times

:twisted:

Brontu
Posts: 757

Re: wish list

Post#14 » Fri Feb 11, 2011 4:42 am

Felibar wrote:
I too few times proposed to move the hub into a city, and scatter the npcs around - I was proposing Erudin Palace - it has nice royal look in marble. But Lillu insists the current hub ties well with server Name - Hidden Forest - and using a city would not tie in.


Well, we could always move it to Kelethin! Favorite city/zone ever to me, what I reminisce the most about concerning Old EQ.

All the drunken, bard-speed races from the top to some arbitrary point, and the corpses lying all over the ground under the city. Good times, good times

:twisted:


I second this! I loved gbay back on tunare!
Bront The Rage Plower <Shattered> 70 Warrior
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Mikuz
Posts: 236

Re: wish list

Post#15 » Fri Feb 11, 2011 7:15 am

Since object placement for players is probably never going to come down to a simple purchase, drag and drop for placement ill just let that one fade away.

Only idea i could think of is maybe after some high value purchase of a house of some sort or quested reason for obtaining one would be something on the lines of:

24 hour random trigger when door is opened.

1) player obtains a key and becomes owner of a house somewhere, 1 unique key adds to keyring no other players gets it unless owner allows it to transfer (roommates).

2)Random unknown amounts of mini events, popup window quest starters, task assigns. ect.

Senario:
Player comes home opens the door goes in all seems peaceful "timed emotes that pops the mini events.

Could be anything the imagination unfolds:
-emote "eek' eek" rats and bugs
-emote "you hear someone in the other room" thieves and thugs
-emote "you hear a knock at the door" evil neighbors or enraged postal worker
-popup window "you see a note on your desk wonder where that came from, who has been in your house ? with further details to start the quest for something"
-events inside and outside
/ooc OMG someone come help me kill this "Giant" in my back yard.
/ooc where at ?
/ooc My house in South Qeynos the old monk guild.

Of course this would all depend enthusiasm on how detailed the dev decides to go into scripting but really it could become an epic script after the imagination unfolds

User avatar
Furryfist
Posts: 117

Re: wish list

Post#16 » Fri Feb 11, 2011 9:09 am

I would like to see a Custom Guild Hall. Like a Huge Castle and your castle would get nicer decorations for what tier your guild has completed. Or have Trophies of the Raid Bosses in the castle. Think that would be a lil cooler than trying to get custom housing to work in emu. :D
Raydar The Alpha Wolf

Jeido
Posts: 1265

Re: wish list

Post#17 » Fri Feb 11, 2011 3:33 pm

Felibar wrote:
I too few times proposed to move the hub into a city, and scatter the npcs around - I was proposing Erudin Palace - it has nice royal look in marble. But Lillu insists the current hub ties well with server Name - Hidden Forest - and using a city would not tie in.


Well, we could always move it to Kelethin! Favorite city/zone ever to me, what I reminisce the most about concerning Old EQ.

All the drunken, bard-speed races from the top to some arbitrary point, and the corpses lying all over the ground under the city. Good times, good times

:twisted:


Hub zone in Kelethin, I like this idea. Kelethin has always been my favorite city also, and technically you could say it's hidden in a forest ;)

There's also plenty of space for both hub npcs and players, which is never a bad thing. But I think you'd need some tour guides to show newcomers around also.
Jeido, Founder of Evolution

Deadspirit
Posts: 260

Re: wish list

Post#18 » Fri Feb 11, 2011 4:13 pm

I don't like the idea of housing - I've used it in EQ2 and it never thrilled me. Its a good timesink if you just feel like screwing around but it doesn't offer any sense of progression (Besides personal enjoyment... if you like decorating then check out the Sims).

Instead, I've always enjoyed going into cities and killing every living creature!

Imagine killing an event trigger in Rivervale which despawns lower level halflings and creates waves of fierce hairy-foot midgit sub-bosses for each class (Clr, Dru, Pal, War, Rog, Rng) which you kill then the Deputy spawns and provides a real challenge. You could also incorporate piranha and the jum-jum guy... If the event was properly scripted it could be uber-fun.

Have you ever killed the Priest of Discord in live just for fun?

Edit:
Oh, first post.

THANK YOU DEVS! :D
Thanks for the memories.

antihero
Posts: 577

Re: wish list

Post#19 » Fri Feb 11, 2011 6:15 pm

That does sound like fun. I share your disdain for those worthless halflings. Maybe if you took out a good city and all evil races get a special bonus aura....oh wait, that would be Warhammer. ;)

City raid events do sound possible, almost like a ring event.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

User avatar
Grey
Posts: 1101

Re: wish list

Post#20 » Fri Feb 11, 2011 6:22 pm

Kill gnumes. No one likes gnumes, even other gnumes. Kill gnumes.
Yes

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