Rallos Zek stupidly hard

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Vaion
Posts: 3712

Re: Rallos Zek stupidly hard

Post#11 » Sat Apr 27, 2013 1:57 pm

I modified the script so that it will port all members of the group into the instance as long as they are in the same guild as the person who turns in the money. Right now the cost is still set at 500pp, but that is subject to change pending what the Dev team agrees upon in our discussion.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Denizen
Posts: 882

Re: Rallos Zek stupidly hard

Post#12 » Wed May 28, 2014 5:26 pm

Rallos Zek is particularly hard for myself and several guildies just because of zone freezes, don't know what it is with the graphics/script here but locks up computers even an I5 using only one character and sporting an r9 280x OC with 32gb of memory and a 10mbs internet connection...
Rafe, 70 sk

Noren
Posts: 1053

Re: Rallos Zek stupidly hard

Post#13 » Thu Jul 03, 2014 4:13 am

Vaion wrote:I modified the script so that it will port all members of the group into the instance as long as they are in the same guild as the person who turns in the money. Right now the cost is still set at 500pp, but that is subject to change pending what the Dev team agrees upon in our discussion.


Did this ever get implemented? My testing showed any value > 500pp was returned to the player, and handing over 500pp exactly just ports one player. This was tested within a raid of all the same guild members. Different payees tried: a group leader, the raid leader, and a basic raid member with no group-port success.

Ydiss
Posts: 1193

Re: Rallos Zek stupidly hard

Post#14 » Thu Jul 03, 2014 8:21 am

Noren wrote:
Vaion wrote:I modified the script so that it will port all members of the group into the instance as long as they are in the same guild as the person who turns in the money. Right now the cost is still set at 500pp, but that is subject to change pending what the Dev team agrees upon in our discussion.


Did this ever get implemented? My testing showed any value > 500pp was returned to the player, and handing over 500pp exactly just ports one player. This was tested within a raid of all the same guild members. Different payees tried: a group leader, the raid leader, and a basic raid member with no group-port success.

It won't work if you're raided.

Disband the raid, split into groups, group leaders each hand in 500pp, ports the whole group. Then re-raid on the other side.

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Sian
Posts: 1369

Re: Rallos Zek stupidly hard

Post#15 » Thu Jul 03, 2014 6:17 pm

As it's been said :) you have to be grouped and not grouped in a raid to make it work. Just reform the raid once you are all inside the instance.

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