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Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:42 am
by Ditri
So, i see there are numerous spells that offer spell crits. But i wonder if some are redundant. I never played EQ in the era where this sort of thing even existed. But i did understand haste stacking, such as spells dont stack, but a song v3 and a spell would.
So, how does stacking stack up here on THF?
For example, there is Druids Moon curse with its 8%, Gladiator with its 27% spells/dot/dmg, and even enchanters insight of seer with another 27% for melee crits.
Thanks.
Re: Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:03 pm
by Grey
dont quote me but as long as its separate slots its stacks. I'm sure there are threads on these boards that explain it if you use the search. I vaguely remember Vaion talking about it in the past.
Re: Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:04 pm
by Firenze
Grey is right ,
Look for the V1 , V2 , V3 dmg mod or crit mod to see if they stacks
Re: Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:10 pm
by Vaion
Like Grey mentioned, most effects that stack are based upon the slot that the effect is in.
Example A:
1: Increase Spell Crit Chance by 1%
Example B:
1: Increase Spell Crit Chance by 2%
Example C:
2: Increase Spell Crit Chance by 1%
Example D:
1: Increase Spell Crit Chance v2 by 1%
So for instance, A and B will not stack because they both share the same effect slot (1). A and C would stack because they have different effect slots (1 and 2). Additionally, some effects have v2 or v3 identifiers, which allows them to stack with everything (D would stack with A, B or C).
Now, there are some effects that use best effect overall. There is not 100% list available for them, but essentially they will always use the highest % no matter how many different effect slots you have.
Re: Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:34 pm
by Grey
Vaion wrote:Like Grey mentioned, most effects that stack are based upon the slot that the effect is in.
Example A:
1: Increase Spell Crit Chance by 1%
Example B:
1: Increase Spell Crit Chance by 2%
Example C:
2: Increase Spell Crit Chance by 1%
Example D:
1: Increase Spell Crit Chance v2 by 1%
So for instance, A and B will not stack because they both share the same effect slot (1). A and C would stack because they have different effect slots (1 and 2). Additionally, some effects have v2 or v3 identifiers, which allows them to stack with everything (D would stack with A, B or C).
Now, there are some effects that use best effect overall. There is not 100% list available for them, but essentially they will always use the highest % no matter how many different effect slots you have.
A+B=no stack goober. /run /hide
Re: Spell Crit stacking question...
Posted: Wed Jan 22, 2014 5:38 pm
by Vaion
lol now != not... I confess I just woke up like 5 mins ago :p