Stats discussion
Posted: Fri Sep 26, 2014 10:59 am
I would like to initiate a discussion about some point : equipment adding stat.
Let's take an example : Bracer of Frost
Let's focus on "alteration +21%".
As a cleric, I have multiple items with this kind of stat. According to THF rules, the highest wins. So if I have 4 items with "alt + xxx %", only one would work.
Sounds like a waste to me.
If the item adding stat was reduced drastically (for example 5%) but ALL the items count. So in fact, you would have a :
Of course, there will be a cap to the stat. That would make all the items usefull.
Here I've taken an example with a skill mod, but it could be other stats, like dmg, focus, etc...
I know it would be more trouble... hmmm work for the dev team, sorry for that
Let's take an example : Bracer of Frost
Let's focus on "alteration +21%".
As a cleric, I have multiple items with this kind of stat. According to THF rules, the highest wins. So if I have 4 items with "alt + xxx %", only one would work.
Sounds like a waste to me.
If the item adding stat was reduced drastically (for example 5%) but ALL the items count. So in fact, you would have a :
- (alteration 200 + 5%) + 5%) + 5%) + 5%) = 243
- OR : (alteration 200 + 20%) = 240
Of course, there will be a cap to the stat. That would make all the items usefull.
Here I've taken an example with a skill mod, but it could be other stats, like dmg, focus, etc...
I know it would be more trouble... hmmm work for the dev team, sorry for that
