Additions to #mystats
Posted: Tue Apr 18, 2023 12:57 am
I would like to make a few suggestions for enhancements to #mystats.
Buff based Proc Count / Cap / List of Procs counting against it.
--Any Procs that aren't counting against it? I thought I remember seeing something about sometimes procs don't count, or maybe that they extend the cap?
Hate Mods show Current calculated for: Melee, Taunt, Bash, Spell, etc
Healing Mods: Current
Spell Damage: DoT and DD / breakdowns for damage type
Spell Haste/ casting speed mods for beneficial and detrimental
It would be good to get Skills Actual/Cap in there as well. For me at least the skills window (even naked with no buffs) is confusing. I have some skills that I am sure are capped, but show the max as higher than my current values. Like 1hb/2hb/hand to hand are all 325/330. Dodge is 290/350
Out of this list, my biggest wish is for the first part, knowing for sure which procs are active and what the current/cap is would be fantastic. Do I need to refresh some proc buffs after spiritual endowment was refreshed, which ones?
Buff based Proc Count / Cap / List of Procs counting against it.
--Any Procs that aren't counting against it? I thought I remember seeing something about sometimes procs don't count, or maybe that they extend the cap?
Hate Mods show Current calculated for: Melee, Taunt, Bash, Spell, etc
Healing Mods: Current
Spell Damage: DoT and DD / breakdowns for damage type
Spell Haste/ casting speed mods for beneficial and detrimental
It would be good to get Skills Actual/Cap in there as well. For me at least the skills window (even naked with no buffs) is confusing. I have some skills that I am sure are capped, but show the max as higher than my current values. Like 1hb/2hb/hand to hand are all 325/330. Dodge is 290/350
Out of this list, my biggest wish is for the first part, knowing for sure which procs are active and what the current/cap is would be fantastic. Do I need to refresh some proc buffs after spiritual endowment was refreshed, which ones?