Whats your Fav combat effect?

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Poll: Whats your favorite combat effect, and why?

Fiery Strike (I-VI)
0
No votes
Freezing Strike (I-VI)
0
No votes
Kiss of Life
2
17%
Lifetap (I-VI)
5
42%
Swarm Pet Procs
2
17%
Rune (I-VII)
0
No votes
Ugh. Find something *NEW* please !!
3
25%
Total votes: 12

Pyronost
Posts: 326

Whats your Fav combat effect?

Post#1 » Sat Apr 03, 2010 4:20 am

Okay, Ive been looking at available weapons, and what people are using, trying to gauge whats best for my warrior/monk/paladin, and Im finding that most weapons have the above procs. Which do you guys prefer?
Image

Lola
Posts: 491

Re: Whats your Fav combat effect?

Post#2 » Tue Apr 06, 2010 6:56 pm

Combat effect for wiz = make mana flare III & Ro's flamming stacking.
Atm, it is not.

khaliss
Posts: 357

Re: Whats your Fav combat effect?

Post#3 » Tue Apr 06, 2010 9:28 pm

I'm biased towards pet swarm procs cuz they're awesome. If only it could made in a way that they aren't considered as NPCs so cycling through targets won't be a problem.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Relnon
Posts: 142

Re: Whats your Fav combat effect?

Post#4 » Wed Apr 07, 2010 12:45 am

I'd be nice to see some damage/lifetap procs that are completely random. For example:

Unstable Fire - Decrease hitpoints between 1 and 1000.

Also something that proc'd Incinerate Bones or something along that line that can damage an opponent and change their model into something else for a short duration would be fun.

A weapon proc that places a defensive proc on the target that heals whoever hits them.

Pyronost
Posts: 326

Re: Whats your Fav combat effect?

Post#5 » Wed Apr 07, 2010 12:54 am

I didnt think that defensive procs were working atm, but if they are, Ill look into them.
Image

ChaosSlayer
Posts: 1693

Re: Whats your Fav combat effect?

Post#6 » Wed Apr 07, 2010 1:06 am

Relnon wrote:I'd be nice to see some damage/lifetap procs that are completely random. For example:

Unstable Fire - Decrease hitpoints between 1 and 1000.

Also something that proc'd Incinerate Bones or something along that line that can damage an opponent and change their model into something else for a short duration would be fun.

A weapon proc that places a defensive proc on the target that heals whoever hits them.


for that specific effect, you don't need a defensive proc, what you want is a reverse damage shield, like new necro spell line Touch of Saryrn.

As far as defensive procs go, they work of buffs, I am not sure if they work of items - like shields, It would have to be tested.
Image

Relnon
Posts: 142

Re: Whats your Fav combat effect?

Post#7 » Wed Apr 07, 2010 3:02 am

ChaosSlayer wrote:
Relnon wrote:A weapon proc that places a defensive proc on the target that heals whoever hits them.


for that specific effect, you don't need a defensive proc, what you want is a reverse damage shield, like new necro spell line Touch of Saryrn.

As far as defensive procs go, they work of buffs, I am not sure if they work of items - like shields, It would have to be tested.


Sorry, to clarify I meant that when a weapon proc'd, it would place a (defensive proc) buff on the player.

Mirak
Posts: 22

Re: Whats your Fav combat effect?

Post#8 » Thu Apr 08, 2010 12:56 am

I have always been fond of heal-type procs as well, yes I know a life tap is similar. Group heal procs are neat, procs a 100 point group heal or something, or innovative agro procs.. instead of adding a set amount of additional hate... spells that just pull big agro... snares/mezzes/stuns/SK spears... etc..

Also, it'd be neat if their was a way to set it up to where a weapon has multiple procs... but it treats it as one procs... for example.. a weapon has a Proc.. "Bag of tricks"... Bag of tricks is the proc.. but bag of tricks can do different things.. it might.. stun.. or snare... or heal...

It's treated as one proc, but the effect of the proc can be random.

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