ChaosSlayer wrote:for the record- i NEVER use any old spawn data =P
For the record ?

ok noted, ive just had bad experiences with georges tool or whatever editing tool used that picks through previously deleted spawngroup ID gaps they have the potential for ill effects to happen if something didnt get deleted properly in the past.
Anyway not the issue here though and as nice of a feature as it is to the spawn groups random x,y,z,dist,delay. this is the problem. Im not 100% sure on the mechanics behind how it tells the npcs to update their coords but it does not seem to do a very good job of it. they completely ignore zone structure in any zone.
Tested:
Had like 20 cats on my test server on grids i gave them to walk around and they did fine but the first one that i edited the spawn group random grid dropped right through the hillside.
Solution: change all spawn groups random roam to 0 0 0 0 0 , and add true pathing grids to each.
With that said this is not getting changed anytime soon by me, thats alot of editing

but noted anyway and on the ToDoList.
Edit: /points to striat.... maybe
