Merchent lag!

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dorrwin
Posts: 37

Merchent lag!

Post#1 » Sat Feb 06, 2010 10:38 pm

Please fix the merchents' window, it tasks forever to load all the stuff. To explain I got a screen shot http://i766.photobucket.com/albums/xx30 ... 000017.jpg

ChaosSlayer
Posts: 1693

Re: Merchent lag!

Post#2 » Sat Feb 06, 2010 10:53 pm

I am pretty sure this is not something that can be fixed.
Merchant has 2 lists of goods:
-items it always has
-items other players sold to him

The normal items retrived instantly cause they loaded when zone loads - when you zone in
But sold items only load (and every time) you open up vendor - so it takes a few seconds for client to send request to the server, retrive the data and send it back. Its resends request everytime you open the vendor cuase it has to keep updated list if anyone have just bought something which was in single quantety and needs to be removed from the list.

Back when I played on LIVE, this was also noticeable- specialy on slow conection- normal items would appear first, and then sold items few seconds later. Unfortunately SOE servers far more powerful that ours =)
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dorrwin
Posts: 37

Re: Merchent lag!

Post#3 » Sun Feb 07, 2010 3:22 am

Ok let me explain myself a bit more. It doesnt matter loading the 1 slot of an item that the merchent has 100+ items, its the multi-slots of that 100+ items. If you dont understand please look at the picture. It has 6 slots of bones(that noraml would be stacked if you auto inventoryed it) and 2 different slots of rat ears. If you still don't have a clue what I'm talking about you need to go there yourself, I'll gladly sell stuff to all the merchents if need be.

ChaosSlayer
Posts: 1693

Re: Merchent lag!

Post#4 » Sun Feb 07, 2010 4:12 am

ahh that's a whole different issue.
essentially this is the bug with the vendor system in Emu - sold items display themselves more than once. Most common occurrence is when person sells say 6 bones, instead of displaying 1 bones entry with quantity of 6, it will display 6 entries of 6 each (which of course fake). There are also MANY variations to this bug.
My guess is that a vendor normally have about 80 item slots. On vendors which normally sell A LOT regular items this bug almost never appears, cause almost all of the slots of filled. On vendors that only sell a few items, any sold items somehow trying to fill all the extra slots by creating fake copies of themselves. I have no idea why this is happening.
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Tyler
Posts: 4365

Re: Merchent lag!

Post#5 » Sun Feb 07, 2010 8:44 am

I think its possible to set NPC Merchants to something like - except wares but don't offer them for resale. That would fix it right?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

ChaosSlayer
Posts: 1693

Re: Merchent lag!

Post#6 » Sun Feb 07, 2010 9:18 am

there is such an option??? that would be interesting.
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Lillu
Posts: 11301
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Re: Merchent lag!

Post#7 » Sun Feb 07, 2010 2:35 pm

There's a variable in the db called MerchantsKeepItems. It's unfortunately global to the server, so it's either on or off for all of the merchants. We'll give it a try to be turned off after next reboot.

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